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Nisel
Nisel - - 1 comments @ LOUD PROJECT

Great Job so far!
Especially AI!!

Could you please add:

1. Unit selector
Pre-game unit-selector for adding not always a whole mod to extend
vanilla. Means like just add wanted units or block unliked ones.

2. Unit Modifikator for every faction.
Just an application-window for personal rebalance and a setting
save option.

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Other topic but in General:

Some ideas of different mods reach from nice till excellent for balancing, but at least it is worse. This has a simple reason.

Vanilla suffers much similarity because of less differnces between the units and diversity between the factions.
Unfortunately most mods strengthen this problem in a worse way.
Means T1 has everywhere almost the same units with less differences, T2 same T3 same T4 is ok maybe a bit to less diversity in vanilla but like it should be in T1-3.

If you add mods to vanilla -> T4 becomes like T1-T3 as well and T1-3 recieves a lot more simmilar units factionwide. Some of them usefull, plenty of them useless or just unfitting because of turning vanilla units to almost useless.
Bravo...

For example:
- T3 Mobile Shields, T3 mobile SAMs almost everthing turns the same.
- Sera and Aeon in vanilla has huge T4 walkers. Now the UEF gets also one.
- Sera, Aeon and Cys with T4 Airunits, UEF gets it too.
- T4 Resourcegenerators.
- T4 shields.
- and and and ...

What faction you ever play -> it morphes into almost the same one just with a couple of different optics what is -> if we are honest <- not different enough as well.


A bit more Starcraft would be not to bad i guess.

Game-mechanics and game-balancing is like mathemathics. Not everyone who is talented in writing counts and letters beautifully on paper is able to calculate in an working way. Opposite it is the same with the Animation and Graphics. Sometimes people just has to work together.

Good karma+1 vote