I make games and animation.
To confirm, Guppy has now been removed from the App Store following the end of my subscription as per Apple's unreasonable policies.
Thanks for the support! Did you get the Android version, or only the Windows one? Would love to hear what you think.
Heh, fair enough. A lot of buttons on IndieDB are dangerously close together, like Edit and Delete.
Thanks! Getting there slowly but surely. :)
It will be, yes. I'm going to experiment with different configurations but there will definitely be some form of joy-pad support.
You fight a duel against each other.
I'm glad you like the look of the game. The superficial similarities with Apotheon are unfortunate, but they announced after I was already months into development. It was discussed in the devlog thread if you want to know more: Forums.tigsource.com
(I like to avoid artificial HUD elements when possible, so if I can communicate AI through animation or audio that's my first choice)
Don't think I'll use hovering question marks, but maybe I'll have them look up or do some kind of angry "out of reach" animation.
Thanks. Yeah I love those kinds of details in character behaviour. Will definitely put more of that sort of thing in the game.
I've been keeping a devlog on the TIGSource forums but I haven't posted anything on the YoYo site about the game. I do go there for GML questions though.
They're not fully animated yet. Once I start refining the graphics (much, much later) I might have animations that are worth showing off on their own, but for now it's just poses, really.
... also what this screenshot doesn't show is that I haven't actually created the rest of the poses or coded the AI yet ;)
I like the look of this. Looking forward to seeing it progress. :)
Played the demo the other day. This has a TON of potential! Love the art direction as well. Only thing I would tweak is the way water looks from the side...
Glad you guys like the visuals. The art-style was where the idea originated. :) Working hard on making the gameplay equally interesting!
I ended up putting co-op split-screen in the latest version (24), but I do have the off-screen dying in "Follow"-mode where the camera sticks to the big fish (you can find it in the Menu Cave).
Thanks for the comment. :)
What would you change to the multiplayer camera to improve it?