I understand. You mentioned Requiem xD? But at least you can give G1 armors for G1 mercenaries (Lee's and Sylvio's bands probably weren't unified in few weeks) and G1 OC armors for some nameless bandits (they're fugitives from penal colony).
More suggestions (I hope there isn't too many of them xD):
1. A weapon suggestion - a bow which apart from dexterity requires some strength too but it would be possible to kill trolls with it (can be craftable in 2.7).
2. Damage from crossbows dependable on strength instead dexterity so they would be more relevant to warriors as primary or secondary weapon.
3. Option to learn forging two-handed weapons from Harad (with same LP path as one-handed).
4. Options of sharpening weapons and enhancing armors (including craftable ones). You might also equip some NPCs with craftable-only armors.
5. Bonuses from becoming an apprentice (Harad +10 strength, Bosper +5 dexterity and bow, Constantino +10 mana).
6. Balance of lockpicking options: for warriors (breaking the lock with melee weapon; the longer the code, the more strength required to break) and mages (relevant spell and rune; the longer the code, the more mana required to open) so they won't have to waste LPs and picklocks.
7. A chest with equipment for militia in Matteo's warehouse so there would be a sense going there if Nameless becomes militiaman (the key would be given by Temil after relevant dialogue).
8. Equiping Gorn in II chapter with Convict's Clothing - more logical than merc's armor.
9. Giving Martin, Temil, Mario and VoM guys with militia armors (dunno how they're called in English) royal guard armors from G1.
10. Chance to meet Bilgot in Khorinis after escorting him to the pass.
11. Option to get Shadow's (aka Diego's) Armor and slightly buffing it (probably somewhere in the castle or former OC Outer Ring).
12. Option to buy light and medium (aka Bloodwyn's) OC guard's armors from Huno, they would be bandit armors ofc.
13. A bounty hunter quest with wanted notices to gain some experience and gold (like in VarusBikerEdition).
14. Walking style dependent on current guild (not sure if it's already done).
15. Adding Abandoned Mine zen required to pass between Khorinis and Valley of Mines and vice versa.
16. Adding mostly-collapsed Temple of the Sleeper as a place to gain experience and loot, probably without Uriziel :(.
17. Judging by changelog made, maybe change name from Patch to Addon? :P
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