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Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Truck Cemetery is rather memory-hungry, as far as I'm aware. Personally, I never had any problems with it, but your mileage may vary.
Also, leave the zombie alone! He just wants some privacy.

Good karma+4 votes
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Maybe I should install the Dynamic Factions addon, but I doubt that it would change much.
Though I would prefer not to have to install it, frankly.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

The thing with military and loners happened again just now.
I came out of the rookie village, preparing to hunt some bandits, but then suddenly saw some military people when a bullet flew one inch away from my head.
I swiftly started running towards the rookie village, hoping that its inhabitants will get rid of the military thugs only to see the military thugs and loners become best friends forever. Military thugs then proceeded to shove a high-grade rifle barrel up my clenched *******.

Good karma+2 votes
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Well, then I would recommend Arsenal Overhaul, based on the personal experience with it.

Good karma+3 votes
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Make sure you have updated 7zip to the latest version!

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Better suited for what?
Personally, I absolutely love Arsenal Overhaul.
The weapon selection and the animations are great. Weapons feel very nice and the bullet ballistics have been tweaked, too.

Good karma+3 votes
Nightquaker
Nightquaker - - 51 comments @ Arsenal Overhaul 3.1 (v.5)

Hey!
It seems that there's a bit of a stutter in the running animation of AKS-74U.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

In addition, the military thugs shot me (I'm in the Loners faction), but not other loners in the village.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hey!
I'm playing version 1.4 right now and had a problem where a couple of military people wandered into the rookie village and weren't shot on sight. They were just walking along each other.
Considering that Loners and Military are enemies, this kind of situation shouldn't happen.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ Median XL 1.2

It does work with D2SE, yes.

Good karma+2 votes
Nightquaker
Nightquaker - - 51 comments @ We'll be back soon.

Very happy to hear that the page is going to be back up.
Thank you very much for creating one of my favorite Doom mods!

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ D4D v2.0.3

Keep up the great work!

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ proj2music3pk

I'm pretty sure you can use it with any music. It's a really nice program for any mod/music, not only for D4D.

Good karma+3 votes
Nightquaker
Nightquaker - - 51 comments @ D4D v2.0.3

I've noticed something: it seems that you can still open portals with Carrion Cannon even when there's no ammo left.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ D4D v2.0.3

Brilliant!

Good karma+2 votes
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Well I don't know. I was freakin' raiding soldiers with an AK and killing them just fine. I don't know what soldier took 20 bullets to kill for you. Maybe you were just missing?
I kind of highly doubt the validity of that specific situation.

And what is this with "You two bullets and him two bullets" thing for higher difficulties? It's not quite as simple as that, honestly. The accuracy matters more than damage output.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Umm, you gotta realize that soldiers wear armor, which protects them from bullets. No need to make everybody die in 2 hits in the body or whatever, completely neglecting the armor. It's quite an opposite of realism.
And besides, you can quickly kill anyone with headshots (obviously) anyway. Soldier or not.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I have 6 gigs of RAM and I have never had any memory issues with AO3 installed.
Game uses about 2.5 gigs of RAM for me after extended periods of playtime (several hours), which is perfectly acceptable, to be honest.
I'm not running everything maxed out, though, so there's that. I have the heaviest settings like grass density and lighting distance set at medium.

I also don't think that CoC is "bloated" at all, and at the same time, I'd really, really not like to have any features removed just because of occasional, very rare memory issues.
Not to mention that most features don't necessarily affect memory usage that much to begin with.

If installed and maintained properly, the mod is very stable.

And I don't think that the mod is overly ambitions at all either. It's a very slick, well-crafted, maybe even vanilla-feeling mod, so to speak. And it also has much better performance for me, compared to Misery, for example, since it has much better multicore optimization. My CPU doesn't have very high requency at all, but still runs the game well because of said multicore support. Misery, in other hand, was running pretty badly in NPC-heavy areas like Skadovsk.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

It kind of varies pretty widely, but in real life, silencer lifespan is much longer than MGS' few shots.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I love stealth in Stalker, to be honest. Even though it's not a priority, it works pretty damn well. Haven't had much experience with silencers yet, though, but so far, they seem to be pretty solid for stealth too. Gotta blast some more baddies in the face before I can confirm that, though.
Can't wait to do some silenced sniping with an SVD.

Good karma+2 votes
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I really love AO3. Its animations, sounds, and general gunplay.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hmm, I wonder how I'll feel in regard to better night vision addon. I'm perfectly fine with the default stuff, but we'll see.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Well, I sure was able to sell them at Jupiter. Not really sure about other traders.
I found only three sets of basic tools so far, so I wasn't exactly checking whether or not I can sell them.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

But guys, you can sell tools. You can sell them at some places for about 1.5-2k rubles.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Yeah, I wasn't suspecting it. Alright, reinstalled everything, so far so good.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Not sure if you had the same freezes, since as I mentioned, mine are probably related to AI correlation with the bugged .ogg.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

There might be. I'll do another reinstall a bit later. I did update CoC properly, yes. And I'm using the official AO3. I also have More Tasks 1.1 addon installed until the patch releases.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I'm so bloody tired.
Just did a clean reinstall of everything to avoid crashes (my previous installation was over CoP), and now I'm getting the OGG comment error on one of the weapon sounds, which probably isn't crashing the game, but it might as well, since it's the last error I get in the log.
And besides, right before the crash, I get exactly two one second long freezes. As if AI goes haywire when reacting to the particular sound file (five-seven fire) and the game just doesn't know what to do and gives up.
I have AO3 installed, but I don't really want to play without it.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

As long as mutants are placed appropriately, I'm fine with that. As long as it doesn't harm the pants-******** atmosphere of the labs.
Also, there will be anomalies added in them in the next patch, so that's cool.

Good karma+1 vote
Nightquaker
Nightquaker - - 51 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I think it will be anomaly fields, yes.

Good karma+2 votes