Ссылка сбоку homepage.
It's just transparently replacing the engine. It even has compatibility with original 32bit hlsdk mods, but in vulkan ray extensions require 64bit, so mods must be recompiled in 64bit.
Some of the mods require simply put cl_dlls/client_amd64.dll and dlls/hl_amd64.dll from the portable sdk.
Some of the mods have been reverse-engineered and can be compile in 64bit. Some mods are based on "spirit" sdk and it is also available to build in 64bit.
There are also people who can reverse-engineered for money if you really need some mod.
So overall compatibility is pretty good here and many mods will work.
There may be support for original 32bit mods with ray extensions in the future (via special wrapper-translator).
Also you still for a number of mods will need to get or recreate rad files that describe area light sources. Some mod developers distribute the original map files with rad files, rad files just need to be copied to the maps directory of mod.
А чего бы ему не быть, если он уже во многом лучше?
Github.com но его нужно собирать пока самостоятельно, он не готов для широкого пользования, полируется.
FSR3 will be implemented for sure, DLSS maybe.
Если телефон поддерживает расширения для трассировки лучей то да, некоторые смартфоны дорогого сегмента могут в лучи, но это надо ещё собрать под андроид данный мод. Нужны желающие с такими телефонами.
There are instructions on github, but the mod isn't ready yet.
link to the right in the Profile
Github.com
Broken link, correct: Vulkan.gpuinfo.org
@kingdruiduk.AKA.DJ this is Screen-Space RT, they are always unstable and unphysical in nature.
By the way, we maybe have Voxel Cone tracing (or something like that) in the future (lifekilled wants to do it) which be work without ray extensions.
Type your video card model here: Vulkan.gpuinfo.org
For example there is support in 1060, 1660 (ti/SUPER), also Steam Deck.
But the performance will be low for these cards. Maybe FSR 2.2 will help.
Hi, we are not a project from sultim-t.
In the "ray traced" from sultim-t it is not a CRT, but a VHS filter.
For a true CRT filter you can use Magpie with a CRT shader (out of the box) or ShaderGlass.
I hope that after the release of our "mod" (well, it can be hardly called a mod, although it is rather a render than a mod, from the mod here only materials and lighting patches) you will make a video comparing HL RTX vs HL RAY TRACED vs HL SOURCE. Okay?
Greetings, my buddy wants ray tracing support in They Hunger. In fact, the only thing we do not have for this is RAD files. Did you recreate them by hand? If so, how close are they to the original lighting?
If you have a good enough result, could you please share the RAD files so I don't have to recreate them by hand? I would appreciate it. I will point out that you are the author of the reimplementation.
No, there was just a serious reworking of the render for performance and flexibility.
That's why we still haven't updated the screenshots.
This is the alpha version. More than a year old.
I see that many people are visiting this page again.
I'm sorry that we haven't even released a demo yet (there are some issues preventing this, since we want to release a fairly high quality product without dirty hacks and bugs).
Once again, let me remind you that we are another project, not related to Sultim.
The authors have a lot of problems in life, it's impossible to plan a date, but maybe there will be a demo this year.
We have a separate branch with denoiser, but it's too early to show screenshots with it.
In some aspects, some developers have looked (for denoising), but in general rather no than yes.
Requirements have not yet been defined, but there are already good progress in performance.
The author wants to achieve adequate performance on Steam Deck.
You need to build it into a 64bit dll, then it will work.
In short, yes.
Currently the water has a reflection and semi-transparency, but it has glitches.
Проект находится по ссылке "Homepage Github.com" справа.
Движок там Xash3D FWGS для которого provod сделал вулкан рендер к которому добавил расширений для трассировки лучей.
С ReShade это никак не связано, здесь полноценный проект.
There will definitely be something this year. It's hard to say more exactly.
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