One of the founders of the SG-X Clan. If you like stargate check us out at www.sg-x.net

RSS Reviews
6

Special Unit

Mod review

I should preface this review by stating that I have only played with bots. Despite multiple attempts to play with other people, the only server online is usually locked and/or empty.

The single biggest problem I have is that the Tau'ri side is incredibly weak. They only carry a very sparse bit of ammo with them, basically a single clip. The only way to get more ammo is to go to ammo boxes at various points on the map. So when I played as Tau'ri I would kill a few Jaffa, and then run out of ammo. Since the options were run a ways back to an ammo box, or die and respawn with ammo I usually opted to die.

This also makes most of the Tau'ri classes useless. They have Light Infantry (P90 and pistol), Combat Medic (MP5, Pistol, and Syringe), Machine Gunner (Machine Gun, and Spas12) and Sniper (Sniper Rifle and pistol).

Because of the EXTREMELY limited ammo, there is no reason to play as anything other than the Machine Gunner simply because he has the most. Not to mention his side arm is a Spas 12 that can 1 hit kill the Jaffa at close range. INFINITELY more useful than a pistol that takes half its ammo to kill a Jaffa.

So either make Tau'ri carry more ammo, or just give them infinite ammo like the Goa'uld. Stargate Resistance gave the Tau'ri infinite ammo, and just had a reloading animation for when the clip was expended and that worked out fine.

The other gigantic problem is the lack of on screen objectives. I really like the large maps, but it tends to make it a bit confusing at times. One map has the Tau'ri going in to destroy some crystal but after 10 minutes of wandering tunnels and getting objective updated notices I had no idea what I was supposed to do. Having a little on screen message with the current objective would be a godsend.

TO BE CONTINUED

FULL REVIEW:
Docs.google.com

1

StarCry : Reloaded

Mod review

After spending the first hour stumbling around the SGC talking to EVERY SINGLE NPC looking for the one that updates my current fetch quest I was annoyed, after he sent me on ANOTHER fetch quest (this time interrupted by driving cut-scenes and even more terrible dialog), I was peeved. After finally going through the gate on my first mission to Abydos and being sent on ANOTHER BLOODY FETCH QUEST, I quit playing and uninstalled.

If there is anything that sums this mod up, it is bad game design. Seriously what the hell was the point to most of the stuff I did? One "mission" is going to the bar in town, getting drunk, start talking about top-secret stuff out of the SGC, and then getting subdued by your army buddies. That's the entire mission. WHY DID THAT HAVE TO BE IN THERE?!

Maybe this gets better more than an hour and a half in, I wouldn't know. But by having all that crap in the beginning ensured I will never find out.