I was playing a test version the other night off of IndieDb and sort of ran into the issue as well, theres a fair bit of potential here certainly, but until more of the main game is available it is sort of glossed over.
Designing your own weapons is quite interesting, although it would be even more interesting if each voxel on the weapon would add weight, as well as damage, to the weapon.
Perhaps considerations of voxel types as well, Wood is much lighter than steel for example, I have some more thoughts on this if you'd like to speak over PM AlwaysGeeky, things like swing speed being affected by voxel count on an axis to simulate wind resistance
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