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Comment History
Neonetik
Neonetik - - 4 comments @ Ghost Recon: Heroes Unleashed

Just started playing the mod, beat like 3 missions, and I just wanted ask something.

Each soldier has like 350 kits or whatever, but it honestly feels like, in a game like this, anything without a scope that can magnify is just straight up inferior. Enemies notice you from so far away and basically instakill with one shot. Like, seriously. It feels like the only options from the kit selection worth picking are the first 10, because at least that primary weapon actually lets you zoom in an exceptional distance, and lets you be able to reliably aim and fire at targets, unlike everything else, where you'd have better luck trying to hit a fly with a dart than trying to aim and hit at the 3 pixels kms off in the distance.

Can I ask, what am I doing wrong here? I know there's no way that this creator of this mod put in all that effort to make so many kits usable only to have 99% of them be worthless comparatively, so I need to know, in what situations would I use the other kits that only have weapons WITHOUT these high powered scopes? I honestly can't really see any meaningful difference between all the various assault rifles (all fire bullets quickly and accurately), so why wouldn't I just pick the option that actually lets me see what I'm shooting? Same applies to all the kits with primary weapons that AREN'T assault rifles. Like, why choose anything with a shotgun/grenade launcher as a primary if I can get it as a secondary and have a far, FAR more generally effective weapon in my primary slot? Everything dies in one shot regardless most of the time, so like, why not always have the primary choice be a weapon that has a higher clip, far more range, and faster firing speed, ESPECIALLY when the other choices can still be taken as secondaries anyway? Heck, the support class as a whole feels kinda useless due to this reason, with no magnification scopes or anything.

Also, is there any way for me to command individual soldiers to go/stay somewhere instead of having them always follow me? Probably not, but figure it was worth asking.

Thank you.

Good karma+1 vote
Neonetik
Neonetik - - 4 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hey, just curious, has Streloks SGI been added to the game yet? Seems a real shame to be missing what is objectively/at least close to objectively the best assault rifle in the game. Even if you changed the way it got found and just put it into one stash, that would be nice. Its power per shot and versatility make it my fav assault rifle.

Good karma+3 votes
Neonetik
Neonetik - - 4 comments @ Neonetik

Screw people who play games with mods first instead of playing vanilla.

"hurr durr hai evry1 im abaut 2 ply S.T.A.L.K.E.R. 4 da frst tiem wat mods shood i use?"

How about playing the game as it was intended for the first time, and gaining an actual viewpoint of how good the game really is, it's faults, and seeing the developers vision?

Your opinion on the true base game means nothing if you played with mods first. I'm sick of hearing answers on threads about how good the STALKER games are with half the replies being "oh yeah it's great, lots of fun driving around with duel magnums shooting t-rexes and amazing graphics that stand up to crysis 5" with absolutely no mention that the real game is not like that at all.

You don't actually know jack **** about the game if you didn't play it normally first.

Exceptions to this are mods that fix ******* awful PC ports, like dsfix. But even then, you should admit that the PC port is trash.

Good karma+1 vote
Neonetik
Neonetik - - 4 comments @ MISERY 2.2 progress report

Hey, I made a Moddb account just to ask about this.

From what I can see of your work, you're a highly competent team who's very passionate about what they do, which is fantastic.

I've never played Misery, but I wanna give it a go, but I would prefer to wait for the next big update before diving into it, which would be 2.2.

I read that a few years back in 2015, the mod was stated to be about 98% complete with just a few important aspects left to fix, but I guess this changed and your vision became much greater for what you wanted to accomplish.

Now, I see this post saying that the mod is still alive and being worked on, and it's the first bit of news in ages, but I still don't see any actual expected release date, and this was posted at the start of March. It's June now.

Is it going to come out in a a few months? 2018? Could we possibly get some indication of when this is actually going to release? Because if it's going to be more than a few months before the next release date, then I'd probably just try out Misery 2.1. But as it stands, no one has any actual idea.

I don't mean to sound like a entitled jerk, I know mod making is extremely difficult, especially of this scope, and obviously no one on the team owes anyone here anything, but it seems like a lot of people are constantly being burnt out because their hopes are raised to believe the mod will come out soon, only to have them be slowly broken by long periods of nothing. The slightest idea of a release date would really help prevent this sort of thing, even if the stated release date is further than what you actually expect the real release date to be.

Thanks guys. Keep up the great work.

Good karma+2 votes