I help HappyCheeze?
They both are similar but I would suggest sticking with the one at the forums:
...since this one was built with 2.08 alpha code instead of a proper 2.07 backport.
In 2.06 the 64-bit was slower because it lacked SIMD assembly optimizations.
In 2.07 both 32-bit and 64-bit have AVX optimizations and they perform the same. You can completely ignore the 32-bit binary if you are on a 64-bit OS.
The x64 build is able to access more than 4GB of RAM.
Missions typically don't require that much RAM but we sometimes see weird malloc errors in older OS versions that don't properly restrict RAM ranges for 32-bit builds.
For now, 64-bit mostly only benefits Linux users but some Windows claim to have seen better performance on it. Until I see hard evidence, I'll chalk that up to placebo effect.
Closemouthed Shadows is now TDM 2.x compliant.
No need for this demo to play it.
Forum reports are indicating update 2 has cured this for all affected AMD users.
Hmm. I know we have periodic site maintenance issues.
I've been able to reach it for the last few days at least.
Is the site still accessible to you?
Cabalistic is working on that. His Darkmod VR fork at github currently only works in TDM 2.05
I'll look into a direct download option. The last time I tried to provide one, Moddb timed out.
We compiled with XP flags but we have no confirmation that it will run because nobody tested it. None of the team owns XP and no beta testers were on XP.
If VC++ 2017 redist can install on XP then it should work.
This will be the last release where we compile with any XP specific flags.
TDM 2.08 and newer will mark XP as unsupported.
We hit a snag with Steam.
In order to put TDM up there, we must designate someone to be "legally responsible" for The Dark Mod.
We're an Open Source project and have no "owners" or "responsible parties" other than the long time contributors who host our files and site.
Designating someone as the "owner" is not something anyone wants to broach.
Nor do we want to incur any possible legal repercussions by "incorporating" then having Square Enix sue the "TDM Corporation" for "selling" The Dark Mod.
Even though we've made sure to steer clear of any infringements and don't have any "sell" anything, Square could argue that we are offering some sort of "free to play" product and we somehow indirectly profit from their copyrighted game design.
There has been some discussion about setting up a non-profit organization and seeing if that would pass the muster but we'd still need someone who lives in the Country where that non-profit exists to be a "responsible party" for the non-profit.
This challenge isn't impossible to overcome but it's been demotivating to the prospects of this happening.
If only Steam were like Moddb. Just post your project and let people know it exists. No contract to sign.
Fix is up (update 7)
If you have a CPU without FMA3 support, please set com_tempAllowAVX 0 to prevent crashes until the next build.
Flicker mostly fixed in update 2.
This patch allows you to use MSAA with Framebuffer Objects (FBO, default Nvidia configuration for Soft Shadows) but also "requires" you to use MSAA or else glass materials will flicker.
True in-game MSAA and Soft Shadows now works on Nvidia hardware:
New Unofficial "Shadows Softness Slider" patch to make it easier to achieve softer shadows without cranking expensive quality settings:
Here is a thread about that:
I will say that this was an old discussion and we should probably create a new poll.
Most folks will agree that Moonbo's "Requiem" and "A House of Locked Secrets", Kingsal's "Volta" series, and Goldwell's updated "Accountant" series missions, TDM Team's "Behind Closed Doors", and Dragofer's "Down by the Riverside" rival or exceed the best ones in the old poll listing.
Fixed in the latest Nvidia drivers
"Body Awareness" is not planned. If modelers, animators, and coders arrive with a prototype it may get added but it's currently not a priority with our small developer team. I guess if someone made a VR branch there might be more motivation on this.
Not a bad idea.
Until someone gets around to redesigning the GUI, try our wiki for a quick reference:
Keep it up! :)
Tip to reduce\eliminate stuttering for Vanilla Doom 3 on Windows 10:
create an autoexec.cfg file (or edit the existing one) and place:
seta r_displayRefresh "60" (or whatever your refresh rate)
It seems that Windows 10 does a poor job of reporting your screen refresh to OpenGL so forcing it in Doom 3 will help there.
You'll want to do this for all your Doom 3 mods as well.
The patches just convert one version to a newer build. You need the previous full build to use them. So, for example, if you have 2.02 installed and you want to go to 2.04 then you would need the 2.02-2.03 patch then the 2.03-2.04 patch. The patches are for folks who cannot use the tdm_updater because they have a poor internet connection (etc). tdm_updater will work with a slow internet connection and can self repair partial downloads but some folks find it cumbersome or don't trust our mirrors so they use the versions here.
Stop by The Dark Mod forums. We have a few modelers who've tangled with Blender issues. :)
You need to be on 2.04 to use this.
You can download the 2.0 Full, then use the
2.0 to 2.01 patch then
2.01 to 2.02 patch then
2.02 to 2.03 patch then
2.03 to 2.04 patch then (finally) the
2.04 to 2.05 patch here.