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Comment History
nationalist2012
nationalist2012 - - 2 comments @ Empire At War Remake: Galactic Civil War

Thank you. I will check to see if I installed something wrong to get all those "Missing" hardpoints on the overlord.

Good karma+1 vote
nationalist2012
nationalist2012 - - 2 comments @ Empire At War Remake: Galactic Civil War

Just played this mod for hours as the Empire in Gateways, maybe I will share some of my thoughts.

The graphic is really awesome. The ship textures, the lasers and all those little turrets, they are magnificent.The shield damage graphic is simply stunning. And nice new icons you have added for space units. The new features, like the new rapid firing Vengeance frigate and folding wing Victory are interesting.

Though there are some points which I think leave room for improvement. Firstly,as some may have pointed out, the Imperial fighter screen is simply too strong.A full fleet of 35 cap would spawn so many fighters that my computer starts lagging.That number is too great to control manually, too.

Then, some space maps are so dark that I can hardly see a thing, like Felucia and Myrkr. I can barely see my ships through their engine glow, and that affects my experience of the game.

Besides, there is no Death Star II enhanced targeting on Naboo. The icon and everything is on the control tab, but no matter how many times I pressed the button and chose my target, it won't fire. It stills blows up the planet nicely in battle, though.
(The Death Star II isn't even present in battle when I brought to Wayland or somewhere. The fire button is on the control tab, but the enhanced targeting icon is not even available. i.e. disabled like when a star destroyer lost its tractor beam hardpoint in vanilla)

Also, the tractor beam ability are disabled on all of my ISDs (Thrawn and Piett included).

Moreover, I would appreciate it if the heavy ships are a bit faster. It is a pain to drag the Allegiance or an ISD across the space skirmish map. Is the Allegiance a stationary ship or something? Also, my Procursator Star Destroyers (or whatever it's called) broke formation easily and it took forever to bring them back to position. It might be better to make these ships faster.
Oh, and please replace the "Missing" hardpoint text with names on the Overlord.Nice sound from Zero Hour by the way.

Generally speaking, this is an awesome mod. Keep up the good work!

Good karma+1 vote