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Comment History
Dayfinder
Dayfinder - - 12 comments @ Pokémon: Generations

Yeah, no. Crashes are not intentional. Hope creator sees the guest's post.

Good karma+1 vote
Dayfinder
Dayfinder - - 12 comments @ Pokémon: Generations

Oh, and also, I managed to catch 7 pokemon. If you press tab before getting any pokemon, you receive a charmander.

Good karma+2 votes
Dayfinder
Dayfinder - - 12 comments @ Pokémon: Generations

My current only suggestions: A small menu so you can see the name of the moves you use, or see all 4 moves
In Pokemon summary/status, moves should be described on both power and type of attack, as well as effect. (AOE/Cone/Singletarget/etc.)

Good karma+2 votes
Dayfinder
Dayfinder - - 12 comments @ Pokémon: Generations

Can't wait for the 31st :D

Good karma+1 vote
Dayfinder
Dayfinder - - 12 comments @ Hey You!

Point being,these moves should inflict status effects AND damage, to a more minor degree.
At current I only see it doing a decent amount of damage.
I haven't seen it reflect anything, but I haven't been doing LAN or anything like that.

Good karma+1 vote
Dayfinder
Dayfinder - - 12 comments @ Pokémon: Generations

!!!Jwittz did a sponsor (Mentioned in new fan-project episode)!!!
I'm so glad I've been following this, now I feel like a hipster, but in a less snobby way.

Good karma+1 vote
Dayfinder
Dayfinder - - 12 comments @ Time to Train!

Good karma+1 vote
Dayfinder
Dayfinder - - 12 comments @ Soon

I'd rather like to disagree.

Good karma+1 vote
Dayfinder
Dayfinder - - 12 comments @ The 3d User interface is now being moved into game

This looks pretty ******* awesome. +1

Good karma+2 votes
Dayfinder
Dayfinder - - 12 comments @ Soon

Yay :D
I can't tell if you had this planned in advance or you took my advice, but hot damn, well played.

Good karma+1 vote
Dayfinder
Dayfinder - - 12 comments @ Hey You!

Whoopsies, I asked this question in my "say wut" comment.
Noted. ^^

Good karma+1 vote
Dayfinder
Dayfinder - - 12 comments @ Hey You!

Hey You, developers!
I've tried out the V1 and everything I've seen is looking like it's going in the right direction.
I've just got some suggestions and questions.
Currently, the game has 2 modes: Trainer + Pokemon.
When in Pokemon battle mode, the UI should shift to show moves, power, and which is "selected" to be used.
There should also be some kind of marker to show where the move will hit.
Naturally I'm going along the "Skillshot" route, as this game seems to have the basics of starting that route already, with manual attacks that have limited range, and hitboxes of their own. [as seen in Charmander's Fire Wheel (?) attack.]
Also, I can't wait for leveling + enemy AI's.
Last suggestion, and this may sound odd, is learning new moves.
Having a massive movepool is quite a lofty goal, and I don't expect it any time soon, but it'd be amazing to see different moveset pokemon fighting in style.
On to questions. Will your leveling system be similar? IV's, EV's, Pokemon abilities & personality 'types' (modifies stats)?
Will tail whip and the other similar abilities get reasonable affects similar to the games? Currently, tail whip is a damage move.
Will it get reduced to a less damage move, +status effect?
(It's always bugged me that slapping pokemon with your own's tail never did damage, but scratch did...)
Last but not least, do you intend to have unique pokemon sizes, like the games describe them?

Can't wait for your reply, and I hope I've helped in some way or another ^^

Note, I don't expect any of this any time soon, I just hope that maybe I've helped the idea side of things.

Good karma+3 votes