Yeah, no. Crashes are not intentional. Hope creator sees the guest's post.
Yeah, no. Crashes are not intentional. Hope creator sees the guest's post.
Oh, and also, I managed to catch 7 pokemon. If you press tab before getting any pokemon, you receive a charmander.
My current only suggestions: A small menu so you can see the name of the moves you use, or see all 4 moves
In Pokemon summary/status, moves should be described on both power and type of attack, as well as effect. (AOE/Cone/Singletarget/etc.)
Point being,these moves should inflict status effects AND damage, to a more minor degree.
At current I only see it doing a decent amount of damage.
I haven't seen it reflect anything, but I haven't been doing LAN or anything like that.
!!!Jwittz did a sponsor (Mentioned in new fan-project episode)!!!
I'm so glad I've been following this, now I feel like a hipster, but in a less snobby way.
This looks pretty ******* awesome. +1
Yay :D
I can't tell if you had this planned in advance or you took my advice, but hot damn, well played.
Whoopsies, I asked this question in my "say wut" comment.
Noted. ^^
Hey You, developers!
I've tried out the V1 and everything I've seen is looking like it's going in the right direction.
I've just got some suggestions and questions.
Currently, the game has 2 modes: Trainer + Pokemon.
When in Pokemon battle mode, the UI should shift to show moves, power, and which is "selected" to be used.
There should also be some kind of marker to show where the move will hit.
Naturally I'm going along the "Skillshot" route, as this game seems to have the basics of starting that route already, with manual attacks that have limited range, and hitboxes of their own. [as seen in Charmander's Fire Wheel (?) attack.]
Also, I can't wait for leveling + enemy AI's.
Last suggestion, and this may sound odd, is learning new moves.
Having a massive movepool is quite a lofty goal, and I don't expect it any time soon, but it'd be amazing to see different moveset pokemon fighting in style.
On to questions. Will your leveling system be similar? IV's, EV's, Pokemon abilities & personality 'types' (modifies stats)?
Will tail whip and the other similar abilities get reasonable affects similar to the games? Currently, tail whip is a damage move.
Will it get reduced to a less damage move, +status effect?
(It's always bugged me that slapping pokemon with your own's tail never did damage, but scratch did...)
Last but not least, do you intend to have unique pokemon sizes, like the games describe them?
Can't wait for your reply, and I hope I've helped in some way or another ^^
Note, I don't expect any of this any time soon, I just hope that maybe I've helped the idea side of things.
Dayfinder
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