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Hi Stellaris Dev team
I'm just curious about how advanced modders can mod Stellaris? Like changing it's genre from Grand Strategy to RTS or maybe RPG.
For youtuber, can we monetize our let's play video or maybe some tutorial video about modding Stellaris?
Thank you Dev
Hello, i am a newbie in game development and my friend suggest me to start make a 2D game so that's why i found a page about VIDE, and i think this engine is match what i need. After reading the engine description and i have some questions:
1. Do VIDE is like other engine? Like Source engine, where you have to make a level, then compile it before you can play it or it have WYSIWYG kind of editor?
2. Or is it more toward animation only, where you just make animation and export it to another tools to compile it, so it can be playable?
3. Does VIDE have vector editor utility too?
4. How to license VIDE? Is it expensive to license?
Sorry for bothering you with these questions. And i hope you will have time to answering my questions. Thanks before
oh btw, what tools and sdk you use for modding half-life? can you lead me to good source for starting modding half-life? Will you released the source code or fgd of ESF for other modder?
Thanks for answer
how many player the upcoming version of ESF supported?
it seems the co-op is have 4 player support, is that true?