Ecologists over here making bread with all their preem tech upgrades
Ecologists over here making bread with all their preem tech upgrades
Very nice
What mod is the German Shepard from?
Ok I double-checked with the ZCP mod author and it seems like it does affect bounty squads, so there might be some incompatibility, just in case anyone else wants to try to use both mods. Personally, I'd rather have more control over the game, so I'll prefer to use ZCP over this mod, but to each their own. I choose to live with the surprise attacks.
EDIT: Apparently removing Bounty Squads did not solve the problem, and I still got the same error message when I crashed. Might not be this mod then.
Heya, would this mod happen to affect bounty squads, by chance?
Hello, modder! I experienced a crash, and was wondering if you could offer some advice? Here's the crash log:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: .../anomaly/bin/..\gamedata\scripts\sim_squad_bounty.script:82: attempt to index local 'sq' (a nil value)
I was talking with a merchant in the Flea Market when the game crashed. This error seems to refer to this mod, but I have run it for over 50 consecutive in-game days and not once had trouble with it. The only recent mod I added was the Zone Customization Project, which does change NPC count, but doesn't, to my knowledge, affect bounty squads. What's the 'nil' value mentioned in the callback? Thanks for your time and contribution!
muatra
visitor joined
Polish my spear, peasant