Polish my spear, peasant

Comment History
muatra
muatra - - 6 comments @ Artifact signature locator

Ecologists over here making bread with all their preem tech upgrades

Good karma+5 votes
muatra
muatra - - 6 comments @ Dynamic Time-based Tonemap Extended (UPDATE 7)

What mod is the German Shepard from?

Good karma+2 votes
muatra
muatra - - 6 comments @ Bounty Squads Expanded 1.0.6

Ok I double-checked with the ZCP mod author and it seems like it does affect bounty squads, so there might be some incompatibility, just in case anyone else wants to try to use both mods. Personally, I'd rather have more control over the game, so I'll prefer to use ZCP over this mod, but to each their own. I choose to live with the surprise attacks.

EDIT: Apparently removing Bounty Squads did not solve the problem, and I still got the same error message when I crashed. Might not be this mod then.

Good karma+1 vote
muatra
muatra - - 6 comments @ [1.5.1/1.5.2] Zone Customization Project (AZCP) 1.5e

Heya, would this mod happen to affect bounty squads, by chance?

Good karma+1 vote
muatra
muatra - - 6 comments @ Bounty Squads Expanded 1.0.6

Hello, modder! I experienced a crash, and was wondering if you could offer some advice? Here's the crash log:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: .../anomaly/bin/..\gamedata\scripts\sim_squad_bounty.script:82: attempt to index local 'sq' (a nil value)

I was talking with a merchant in the Flea Market when the game crashed. This error seems to refer to this mod, but I have run it for over 50 consecutive in-game days and not once had trouble with it. The only recent mod I added was the Zone Customization Project, which does change NPC count, but doesn't, to my knowledge, affect bounty squads. What's the 'nil' value mentioned in the callback? Thanks for your time and contribution!

Good karma+1 vote