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That's great to know! I'll be sure to try your mod sometime.
Hi. Try the Alt + Enter shortcut. If it doesn't work, open the file "PlugY.ini", find this line:
Param=-w -direct -txt
Change it to:
And if you're using D2SE make sure in the menu that the windowmode checkbox is not checked.
Hey thanks. The javelin throw damage is very strong early indeed.
The book should be called "Horadric Cube Recipes". The mod unfortunately doesn't support any language other than english, so if you're running a different language some texts will be messed up.
The items you're looking for don't have a unique version. This mod is like the original diablo 2 in this aspect, so you could look in a reference like the arreat summit what class-specific and throwing weapons have a unique version.
I'm reflecting on your written experiences to try to help me make this mod less frustrating.
I'm curretly reworking the experience system of the game and this should smooth out some problems when getting overwhelmed by rare+minions.
It's also in mind to make the access to ethereal weapons easier
which should give slower attackers a bit of love.
I'm also reconsidering the fact the rejuvenation potions got removed from the game. Maybe this hurts the high HP bar builds a bit too much.
By the way, I would like to ask your opinion on something. Imagine the rejuvenation potions were sold by npcs but had a 3 second cooldown to use. Do you think that would be better for the game?
About the werebear druid. I don't know much about it but he seems to be a nice support character for co-op but maybe not viable at all on single player.
Duriel is probably just the most one-sided enemies in the game and a balancing nightmare. I think some builds will just struggle against him a lot more than others.
Hi. Thanks for such a detailed feedback. I'll be sure to take in mind these concerns before updating this mod. Let me elaborate a bit.
The only change in experience so far is that you get a 95% penalty by being 1 level above the monster you're killing. Take in mind minions/uniques are 3 levels above the normal, this means that you're not intended to reach beyond level 2 in blood moor or level 6 in cold plains. While I stand by the philosophy that the player should not be overleveled (focusing instead on being optimized for his current level to succeed), maybe the ramp up speed to the matching monster level should indeed be higher.
The run speed of the monsters is imo the most important number to balance melee vs ranged character classes, as attacking from range is an easy response to melee monsters damage buffs. Maybe i raised it a little too far, but I wanted to see some more opinions to reach a conclusion.
Yeah, the skills are pretty much equal to vanilla except some nerfs that felt necessary to counter indirect advantages caused by this mod (such as %hp damages)
I've re-uploaded the release file and it should be working with D2SE now. Just ignore the install instructions and copy paste the berserker folder into your d2se\mods folder
Hi. Sure, give me some time so I'll search how to do this.