I can be a playtester. Though due to some problems I can only play on Thursday, Friday and sometimes Saturday. I have tested some mods before (Though, none for STALKER)
I can be a playtester. Though due to some problems I can only play on Thursday, Friday and sometimes Saturday. I have tested some mods before (Though, none for STALKER)
Don't underestimate Bi-Planes though. No plane can out turn them. (Well, a beaufighter with 'Landing' Flaps can, but the flaps will explode after a while anyway)
If you can, try Historical Battles, it's quite fun. More fun than Arcade.
There's a MEGA link somewhere. I used that, which didn't have a corrupt file.
Nice. It's a very nice game. I am Level 8, Rank 4 Germany, Rank 5 Soviet, Rank 2 Japan, Rank 2 America, Rank 0 Britain.
If you want, we can play in squads some time.
Yeah, I am not much of a fan of MP.
Still, the Co-Op and Freeroam look interesting. P V P looks like "Artifact Hunt" from STALKER.
Hey,
Really enjoying this mod, good job!
I had a few crashes.
2 of them had this error:
FATAL ERROR
[error]Expression : e_entity
[error]Function : xrServer::Process_event_reject
[error]File : E: \stalker\ patch_1_0004\ xr_3da\xrGame\ xrServer_process_event_reject.cpp
[error]Line : 12
[error]Description : entity not found. id_parent=155 id_entity=60936 frame=1207111
stack trace:
I use 1.07 + Patch 9 + Patch 9.1 + the new All.spawn.
Wow, that looks great!
Nice job!
It won't matter when I throw him into a Whirlwig Anomaly.
Yeah. The screenshot is from Survarium, in case others don't know.
Having a little problem.
Everytime I enable a function, the game gives an error at the startup about my graphic card. Says it can't handle Pixel Shader 1.1, meanwhile, I can handle 3.0+
This is how the code is:
//Other
//#define USE_F32 // Enables Float32 mod. Breaks saturation and contrast filters. # If you are using Panoramic Mod 2.1 FINAL from Argus make sure you have a // at the start of this line
//#define USE_F32_FOG // Enables Float32 style fog. Requires Float32 to be enabled.
#define CUSTOM_SHADOW_RESOLUTION int(4096) // Use a custom shadow size. Default is 1024 (1024x1024).
----------------------
I change it to:
Other
//#define USE_F32 Enables Float32 mod. Breaks saturation and contrast filters. # If you are using Panoramic Mod 2.1 FINAL from Argus make sure you have a // at the start of this line
//#define USE_F32_FOG // Enables Float32 style fog. Requires Float32 to be enabled.
#define CUSTOM_SHADOW_RESOLUTION int(4096) // Use a custom shadow size. Default is 1024 (1024x1024).
And I get the error. Am I doing something wrong?
Thanks for recommending! I will be sure to check those out.
Why does steam puts discounts on stuff when I can't afford it at the time they do discounts :(
This looks like the same bug that someone reported over at GSC, except that it's with escape_trader instead.
"2. Dump"
It isn't "dump" it's "Garbage".
I will try to change them so it's like Vanilla English SOC:
1. Cordon
2. Garbage
3. Agroprom Insitute
4. Agroprom Underground
5. Dark Valley
6. Lab X18
7. Bar
8. Wild territory
9. Yantar
10. Lab X16
11. Army Warehouses
12. Radar (AKA SOC Red Forest, Brain scorcher)
13. Western district of Pripyat (SOC Prypiat)
14. CNPP-1
15. Sarcophagus
16. Secret Laboratory
17. Chernobyl-2
18. Bunker (X10)
19. ATP
20. Cave
21. Forgotten Forest
22. Unexplored land
23. Labyrinth
24. Limansk
25. Hospital
26. Generators
27. Warlab (Lab X8 from COP)
28. Red Forest (CS)
29. The old village
30. Marshes
31. Dead City
32. Backwater
33. Jupiter
34. The eastern region of Pripyat (COP Prypiat)
35. Underpass Pripyat-1
36. Laboratory X8
37. Mysterious Laboratory
38. Waiting room
39. Industrial Area (old/Beta Garbage)
40. Air defense station (old/Beta Yantar)
41. Marsh (old bogs)
42. Hidden Road
43. Dark Hollow
44. Grove (dark wood)
45. The collective farm Cervone drawbar
46. Chernobyl (beautiful)
47. Chernobyl (main)
48. Chernobyl (market)
49. Chernobyl (Graveyard)
50. Chernobyl (station)
51. Mine Digger (I don't know, but it is possible that this is the "Black Digger's Stash" Cut content map from CS)
52. Lab X14
53. Ground
I don't think so. All mods that run on 1.0005 run very fine on 1.0006 for me.
Annoying Questions time:
Is this official or Unofficial? I heard something about an unofficial 1.0007.
Wow.. The Merge Mod video looks great! I really can't wait.. It's a good thing I still have Devolution to keep me busy!
Hmm.. I think I can recognize some...
"I forgot to mention that in the read me, You need to switch a file over based on the settings you use IE: DX9 or DX10/11, To switch files go into the following folder:
gamedata/configs/ui
in this ui folder you see a file named ui_ingame.ltx and a folder called scopes. The scopes folder contains 2 versions of that file, one of them is the same as the one in the actual ui folder and one isn't, Switch to the other one in the gamedata/configs/ui folder."
Try that, quoted David.me.
"@ gunso,
Make a second copy of the scopes_16.xml and rename it scopes.xml
Thanks for pointing that out, I imagine everyone on a non widescreen monitor will have this issue. So I'll add a copy for the final version."
Try this. Credit to David.me.
I will go do the Yar task now. I previously cleared Kopachi.
Sounds awesome, can't wait, paused my Merge mod Playthrough now!
Can you also add some new artifacts? I like how in Devolution, you can get some useless artifacts, but also get an extremely useful one. And will you also add some more armors?
Oh, I get you now. About the parts.
As for Fima, he's the bandit guy, Sultan's Lieutenant. He is needed in the quest for Cold, from the hunter's base to get documents which have dirt on a military guy.
I talk to him, he tells me he wants to move on. If I tell him he has no loyalty to Sultan, he tells me to meet him in the Dredge station, where he ambushes me. If I tell him I can help him move on, he tells me Yanov.
I talk to Duty, he tells me he needs proof, I go talk to Fima, he tells me about a Freedom Bandit deal, I go talk to Shulga and he's "I am too busy, come back later!"
Okay, thanks. Got another problem, I decided in this playthrough to give Fima to Duty, I got the info but Shulga keeps saying "Come back soon, I am very busy!"
Hey, got some questions:
How do I change the rate of looting mutant parts in AMK Devolution and Merge mod?
Do I need the AF3 Bin files for AMK, SGM, SGM Geo, Merge Mod and your All in ones that use AF3? (All of them work fine without those except SGM 2.2)
How to change the FOV? And will it crash?
-Mohamed
mrmohamed2001
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