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Mr_Perlimpinpin
Mr_Perlimpinpin - - 2 comments @ The Great Work

Hello again! Just finished the CS a second time and it's still awesome! However, I have noted some problems:

- First of all, the French translation is just horrendous, I'll be brutally honest. Not only it made Moriaen speak like a millennial teenager but it was also full of errors that would have been extremely obvious normally, which means it was clearly not tested.
Since I'm French and bilingual in English, I decided to remake the entire translation file, which you can find here: Mega.nz

- Secondly, these floating torches in Act 1: Imgur.com

- Finally, they are multiple cases where you have an enemy standing right in front of the exit and the only way to pass is either to die to make it despawn or be really lucky. For example, the intelligencer in front of the elevator.

Other than that, it's really impressive and I'll probably play it again.

Good karma+1 vote
Mr_Perlimpinpin
Mr_Perlimpinpin - - 2 comments @ The Great Work

Hello! I am at the Entryway of the mansion in act 6 and one of the armor stand is bugged and spawn inside the wall where the key is located.
Imgur.com
And so I am stuck. I use Amnesia remastered but it shouldn't cause problems to map generation.

EDIT: So I decided to use the method to deactivate the monsters but with the armor stand instead. Worked perfectly.
Except that the key is just not here.
Imgur.com

EDIT 2: Well I managed to obtain it. I basically opened my save file and manually added the key to my inventory. Case closed!

Good karma0 votes