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Comment History
Mr_Mendelli
Mr_Mendelli - - 3 comments @ Siren (Doom TC)

It's a feature of the mod... There might be a command for it but it's very much intentional.

Good karma+1 vote
Mr_Mendelli
Mr_Mendelli - - 3 comments @ Siren (Doom TC)

Enjoying the mod so far, it has a lot of promise and the incorporated Project Brutality mechanics make it play fast-paced really well.

For the most part, it is very solid and I rarely encountered bugs or hitches in the AI. I do not know if there are specific ledges you disallow climbing on, but there were some that seemed low enough but the animation would just loop and not allow me up and over. An example would be the second level near the beginning. The large room with trees in tubes on either side; The railings along the hall as you enter don't allow you to climb up.

While I only made it here once, the end of the second level also seems bugged. The large tank-like machines seemed to have either got stuck, or the scripting broke and the doors that let them into the final arena never opened. I had to use noclip to get to them and destroy them.

Good karma+1 vote
Mr_Mendelli
Mr_Mendelli - - 3 comments @ Siren (Doom TC)

You can append " +screenblocks 11" (minus the quotes) in the commandline or a launcher that supports arguments to default to the built-in HUD with GZDoom.

Good karma+1 vote