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MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.8.0d

You need to change back to the base version of the game, not the Open Beta.
Base version is v2.8.0
Open Beta is using v2.10.1

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON Command - Starship Troopers Terran Command

Thanks, unfortunately not. The dropship system is only determined by the mission settings only.

The only way around it would be to make more units deploy using an abilities system (Like Arachnid Command) rather than purchasing from radio stations. Abilities are able to spawn regardless of the dropship counter, however they are not restricted by battletier, DeliveryPlatforms or the singleton trait.

Edit: It is a similar story with the Funds resource. We cannot have units add extra Funds and must be done through the triggers of the mission. The only work around is to make Merc units cost War Support. Hopefully this gets changed in the future.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON Command - Starship Troopers Terran Command

You can, however you would have to change how the recon drone moves otherwise it would have the swoop animation like a hopper bug to attack.

This is why Fleet Command Tac Fighters hover on the spot, rather than continuously flying around. They have to have a standard movement type to be allowed to use a ranged weapon. Any unit that has constant motion will always default to using the Hopper bugs attack animation.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON Command - Starship Troopers Terran Command

You just need to add the value "110 fliprotation" for the units turret field.

1. Open the Unit.csv and find the line for the Chickenhawk:
SC_M9_Chickenhawk,50004,base,
2. Scroll across till you find this section after:
,,mech,,300,30,,1,1,,,0.7,,6,200,,,,60
3. Insert the value "110 fliprotation" after the 200,:
,,mech,,300,30,,1,1,,,0.7,,6,200,110 fliprotation,,,60
4. Save the file.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.8.0

Hotfix for building construction uploaded.

There was a change with the class for the structures that meant they were missing the "construction" trait.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON Command - Starship Troopers Terran Command

It isn't 'broken', it is a design choice to have it bent over, to look closed to how the real Chickenhawk is meant to be. This is until we can get new models into the game.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.7c

This is the link to Lionstein's Discord: Discord.gg

Most of the map creators are there, as its a place to talk about ideas before they publish it to the workshop.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.7c

Ah I forgot about those triggers too. Nice find.

I've uploaded 2.7.7e, that should fix the issue without having to worry about those as much. You will still need to enable Production to allow units to be spawned once the foundations are built.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.7c

It looks like it is the "productionDisabled set to 1" that is the problem. The foundations/Uplink Array have a transport value, which means they are treated as Production units.

For now, just set the productionDisabled to 0, then you can build everything. I'll remove these values for future updates.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.7d

I'm unsure without looking at what you've changed, however the animation is somewhat linked to the weapon model or you could be missing one of the unit traits, "constructor" "welder"

You can send me the changes on the Official discord.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.7c

Most of the default campaign missions has either:
1. Deployable Unit Types set to Custom
2. productionDisabled set to 1

You can find these in the Settings tab in the editor.
This is the main thing that I changed in the SICON versions of Kwalasha Campaign. I didn't edit some missions, as there was either no pavement area to build on or the mission was focused on clearing underground tunnels/sewers and didn't make sense to build.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.7d

Hotfix:
- Removed Welding animation from Nuke Techs to avoid crashes
- Removed collision mesh from Foundation buildings to allow units to pass through while being constructed.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.7d

Always good to share little tricks you find, you should join LionStein's Discord.

We use that little trick to switch to DLC when we are halfway through making a mission and realise we want to add one of the Merc units (usually shredders haha). I didn't think you had to do that anymore if you were in the Open Beta though.

You should publish them to the workshop if you have made significate changes to them, just remove the Video files from them to make the download smaller. Someone has already asked for All Units Unlocked versions of them for SICON, but I haven't had the time to do it.

edit: I usually just remove the ,2

],
"DLCs": [
1
]

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.7d

Thanks for the offer, but I hardly use console commands now that we have the editor.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.7c

I'd be interested to have a look at which mission this is happening on, what is the missions name?

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.7c

Thank you, I hadn't heard of Wolfbites mod before. I must have missed that one when everyone was tweaking the game. I'm glad that people are enjoying the mod, means it isn't too much hassle to use.

Most likely, that specific mission has a custom unit list (rather than allowing all) or has disabled production complete. You can find out by opening the mission in the editor and looking in the "Settings" tab.

Good karma+2 votes
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.7c

I haven't edited any of the new missions yet, been focusing on my own missions.
I played through them without the mod when it first came out, I probably will go back through them and play with the mod before I tweak them.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.7b

Yeah can do, I'll add Power Suit Hover as well. Should have another update out in a few hours, just fixing some stuff up after watching a playthrough on youtube.

Good karma+2 votes
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.7b

Thanks, I hope it isn't too much to keep up hahah
Most of these have been small updates to fix bugs found after the latest game update. I have been slowly adding units for future mission ideas, so they will already be there by the time I finish making them.

I always appreciate ideas that people want to see added.

Good karma+2 votes
MosquitoPR
MosquitoPR - - 82 comments @ SICON Command - Starship Troopers Terran Command

I have just uploaded version 2.7.7a, which has a separate folder that should work without the Lava DLC. You'll find it in the "No Lava DLC Version" folder.

I had to remove content from the mod to make it work without the Lava DLC. This may cause issues if playing the Roughnecks Chronicles missions using this reduced version of the mod. I would still recommend getting the Lava DLC, it is well worth the price.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.6a

This version will also work with the Open Beta version 2.7.7

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.6

No need to switch to the Beta.

The spawning system now uses Drop sites to deploy units, rather than just placing them around the structure.
You need to build a drop site and attach it to the Infantry Barracks. If there is no Drop site attached, the units will just appear in the unit tab along the bottom of the screen. You will then need to manually select them to deploy at a drop site.

Good karma+2 votes
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.6

Yes, this version will now work with the retail/stable version.
I'd still recommend staying in the Open Beta, as it allows you to play any Custom Lava DLC missions. We still don't have an ETA on when they are putting that into the base version.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON Command - Starship Troopers Terran Command

I'll have an update out shortly for the Open Beta, even though the Beta will end on 6 Feb. I don't see much changing between now and the end of the Beta.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON Command - Starship Troopers Terran Command

The Arachnids used to be able to target the walls, however they would ignore your troopers and target the wall instead. This made for some weird encounters where the bugs would be more interested in chomping steel while getting shot to pieces.

I considered make an ability for them to switch unit type when bugs are within a certain distance, however it would take more effort than it is worth.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON Command - Starship Troopers Terran Command

I see the confusion. You only need to install the latest version 2.7.5, which also requires the Open Beta.

I made v2.7.5 using the Open Beta, due to the Lava DLC challenge missions only being available in the Open Beta. You will need to switch to the Open Beta in the Steam properties to use the latest version of the mod.

I name version according to the base game version it is made for. You can find the current version of the game by looking at the bottom of the screen on the Main menu.

Good karma+2 votes
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.4

2.7.4 needs you to be using the Open Beta. You can switch to the Open Beta by going into the game properties in Steam and going to the Beta tab.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON Command - Starship Troopers Terran Command

That's great to hear its working for you. Its one of those quirks with how the missions use whitelisting units to restrict useage

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON Command - Starship Troopers Terran Command

Yes, from the original campaign, only missions 2 and 7 had unrestricted unit deployment. You have to download the missions from the Steam Workshop and launch them from in the Community Content menu.

If you launch the missions from the Scenarios menu, it will load the original version of the mission and restrict the units.

Good karma+1 vote
MosquitoPR
MosquitoPR - - 82 comments @ SICON v2.7.3b

Reuploaded to fix small issue with blue Fog of War on most original maps.

Good karma+2 votes