I also had performance issues but my computer is a toaster at this point. I think it's from all of the particles, especially at the end when everything is on fire.
I also had performance issues but my computer is a toaster at this point. I think it's from all of the particles, especially at the end when everything is on fire.
A great mod, I'm surprised at how quickly it came out.
My only complaints are:
1) Due to the sparse items it felt more like I was speedrunning rather than taking in the atmosphere or planning my next action. This is more of a personal issue than an issue with the mod itself, since I'm the type of player to kill everything in my path, though it does play off my next point.
2) You're not rewarded for exploration as much as you would expect. I was often disappointed to get myself into a dark, secluded area only to find there's nothing there. The kicking mechanic also feels underutilized in this aspect; I'd kick at doors hoping to force them open and maybe find a health vial but no such luck. I think the level design could have rewarded the curiosity or ingenuity of some players more.
3) In the fight with the zombine with the gas canister attached to him I found it difficult to tell if I was doing any damage to him. After a couple failures I ended up resorting to dumping all of my nail mines on him before the fight started.
Really great mod, especially love the suit and shotgun/OICW.
Cool, now my maps will be darker and grittier than before.
Would the dev team consider adding the RPG in the files with Division 3? The dripfeed of weapons limits creativity for map makers, even having the stock HL-2 RPG would allow for more interesting maps.
Will Division 3 be coming with more weapons than just the HMG and Pheropod?
Really awesome to see the OCIW made usable. I'd love to have it for the map I'm making.
Would you consider making a version of this that only enables the OICW?
Moostah
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