We are Mojo Game Studios, a small independent company based in Pittsburgh. We believe that videogames have a bright future, and hope to help shape the idea that videogames can be art, like films and past "new media" before it. The story of Cradle binds both environment and gameplay within a rich context, and it's message will be left to interpretation. The gameplay is fast paced, skill-based, strategic, and most importantly intuitive, with minimal user interface for maximum immersion.
Cradle, is an open-world adventure game set in the world of Anora, a land at the whims of five gods, who each represent a different human trait.
During a time of peace, the god of creation and free will, Aderyn, once began to gain new followers from the other four gods. Jealous of their lost followers, the other four gods banded together, casting the land of the Aderian people, Aderyn's Cradle, into another plane of existence, which threw Anora out of balance.
The player is thrust into this lost realm. The gods have cursed and distorted Aderyn's Cradle. Lava erupts in the icy mountains, invasive fungal growth eats away at the Bayou's great metropolis, the overgrown quarries are flooded, and extreme drought ravages the cities in the desert.
You venture through the land in hopes of waking Aderyn from his forced slumber, restoring Aderyn's Cradle, and thus bringing balance back to the world of Anora.
The game features five playable classes, an augmentable weapon system, four open worlds, competitive multiplayer, among a wide variety of other features.