We are Mojo Game Studios, a small independent company based in Pittsburgh. We believe that videogames have a bright future, and hope to help shape the idea that videogames can be art, like films and past "new media" before it. The story of Cradle binds both environment and gameplay within a rich context, and it's message will be left to interpretation. The gameplay is fast paced, skill-based, strategic, and most importantly intuitive, with minimal user interface for maximum immersion.

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Future Crowdfunding Campaign & Development Moving Forward

Future Crowdfunding Campaign & Development Moving Forward

Aderyn's Cradle

Our plans post IndieGogo and our continued crowdfunding campaign on our new Website!

Aderyn's Cradle Pre-Alpha Combat Showcase

Aderyn's Cradle Pre-Alpha Combat Showcase

Aderyn's Cradle 1 comment

We are excited to reveal this Combat Showcase for Cradle's RealFight combat system!

Announcing our new Video Series for Indiegogo!

Announcing our new Video Series for Indiegogo!

Aderyn's Cradle

Starting soon, we will release a series of four video updates on its approach to developing Aderyn’s Cradle starring Lead Designer, Hank Zwally. These...

Launch of our Indiegogo Campaign

Launch of our Indiegogo Campaign

Aderyn's Cradle 1 comment

Check out what's been going on at Mojo the last few months with our Indiegogo Campaign!

UE4 Reveal, Combat, and the State of Development

UE4 Reveal, Combat, and the State of Development

Aderyn's Cradle 2 comments

A brief update on the State of Development of Aderyn's Cradle, along with some exciting announcements!

Kotaku leads the charge to breathe life into Cradle's Kickstarter

Kotaku leads the charge to breathe life into Cradle's Kickstarter

Aderyn's Cradle 1 comment

Kotaku shares their opinion of Cradle, while the Tartan examines two of Cradles biggest features: Combat and Exploration.

An inside glimpse of Cradle

An inside glimpse of Cradle

Aderyn's Cradle

An inside look into Cradle as Jump Start interviews Mojo Game Studios CEO and lead designer.

Cradle, Combat Update! Kickstarter going strong!

Cradle, Combat Update! Kickstarter going strong!

Aderyn's Cradle 1 comment

We're over 50,000$ donated on Kickstarter, but we still need your help! Here's a breakdown of our RealFight Combat System. Enjoy!

Cradle, Upcoming Indie of the Year, launches Kickstarter!

Cradle, Upcoming Indie of the Year, launches Kickstarter!

Aderyn's Cradle 14 comments

All new content – New Gameplay Video – All on Kickstarter.

Cradle: Meet the Team #2 Lead Programmer

Cradle: Meet the Team #2 Lead Programmer

Aderyn's Cradle

As Cradle's Lead Programmer, Ben Chung, has numerous competing responsibilities. He is drawn to Cradle because of the technical challenge that is working...

Cradle: Meet the Team #1 Lead Environment Artist

Cradle: Meet the Team #1 Lead Environment Artist

Aderyn's Cradle 11 comments

As Cradle's Lead Environment Artist, Tim Braslavsky has lots of different roles. Because there are so many factors in building an immersive environment...

Cradle, Upcoming Indie of the Year, reflects on 2013

Cradle, Upcoming Indie of the Year, reflects on 2013

Aderyn's Cradle 5 comments

2013 was a huge year for Mojo Game Studios and Cradle. We've grown as a team, expanded our community outwards, and continued to pursue our passion. Here's...

Cradle's Game Elements and Features

Cradle's Game Elements and Features

Aderyn's Cradle 7 comments

These are some of the main features in Cradle and their descriptions. Here we Cover: Story Environment Movement Combat Weapons Mana Weapon Augments Armor...