I cannot wait to see my baby ( The Venator ) in X4, with how the landing/takeoffs work, it should be fun watching all those fighters coming out of the hangar.
I cannot wait to see my baby ( The Venator ) in X4, with how the landing/takeoffs work, it should be fun watching all those fighters coming out of the hangar.
Most Likely your save was not compatible with the latest updates ( you do say 0.9.9, aye? I believe the last breaker was 1.0.1.
Having seen gameplay, i am Excited to see the star wars mod in X4, and now you can just go and watch ships launch from your hangar bays, it looks fun.
I have a minor question, did you replace the Tokyo, and if so... with what? because the ship I see is not the same one I remember from the base game, it almost looks like a kitbash.
Boron are the Mon Calamari in this game, and the HQ plot, as far as i can tell, is unable to be completed as the patch to add the stock market back in has not been updated.
T-65BR is the scout you get, aye? that one does not use S-foils
I believe that was the point of the removal, because the stock market is a bit too easy to make money fast off of. personally, I add the mod NPC Bailing ( is nice to see an enemy corvette abandon ship, tho granted, it doesn't happen very often in my settings, finding a heavily damaged capital ship is almost like finding a rainbow unicorn, so far )
you would need to unfold the S-foils yourself, the AI is not capable enough to learn how to do this, at least..... not yet, maybe when the new X-universe game comes out ( and maybe it will allow us to use S-foils the way they should, perhaps? would love to actually watch them lock into attack position )
Moddb.com - here, i just did a search through the moddb page, found him in the comments, see if any of those work
if i remember right, search for a post by Johnathan_A, there is a T70 S-foil patch, if i remember right.
i would recommend getting the X-universe Plugin manager, as it works best for these .spk files
did you install the cheat script correctly?
Thanks for the Reply, Thought i was going a bit Crazy with not being able to find it, lol.
nope, that is in game as the Acclamator class TL, the one i am thinking about was a Rebel ship in game, around M7 class, if i remember right, was by no means a strong ship, but i liked it, it looked similar to the Venator, but the upper portion of the ship was vastly redesigned.
i do believe that is because it is a Kitbash, same as how the Centaur was before it was removed ( i am still wondering where one of the Rebel Cruisers went, was similar to a Venator, but a much different Conning Tower, Not the Legacy Star Destroyer )
I believe the in game name is " Springblossom " if i remember right
Perhaps the Missile Boat should count as an M8 class ship? that way it is more in line with the K-wing, and others.
unfortunately, the way the engine was designed, that is not possible as of this time, i am sure many modders have attempted it, but none have been successful with putting multiplayer into this game.
the smaller arquitens is meant to be that way, if you want a larger one, look for the " imperial Light Cruiser "
it is a larger variant that the empire made
i do believe that M8s are in a different docking class, possibly up with the M6s.
hmm.... i will have to have a look into that, haven't played X3 that much lately, waiting for the Alliance Venator to get a thicker hull ( seeing as you are down 150 fighters from the regular, putting more into Hull armor would make sense, right? )
look for an old patch from Johnathan_A, it is the S-foils fix for the T-70, for some reason the mod keeps overriding it on each new install
i do believe there are two variants atm, the old one, with 200 hangar bay, and the new one, which is going to be stronger at the cost of said hangar space.
Still not as scary as 200 CR90-As launching from a venator, muahahahaha.....
Another question ( I know, annoying ), Will we see that turret on the rear of the T-70 become functional?
going to add on to what Yuzhno said, by saying that the Terran Campaign does not hold your hand, like the argon one does, you will have to look at your message log and figure out where you need to go on your own.
Started with game Albion plot enabled, then completed the Albion plot,
A Boron rank of Queen's Guard (or higher),
And found Atreus Headquarters (shown here),
if you are doing a custom start, Hub Plots are Disabled, other than that, you need to be at least neutral with the Argon to start the main plot, while also heading to Argon Sector M148
Anyone else been reading a bit more about the Vic-star destroyer? from general consensus.... it is at least as powerful as a Venator Class, Firepower wise, just missing the hangar space.
you may have to select another ship, hop out of sector ( or perhaps stay in sector ) and have it undock on Autopilot
Mmorine001
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