This member has provided no bio about themself...

Comment History
MLL777
MLL777 - - 4 comments @ Pihalic Mod 2.0 Full Release {FRESH}

This mod is great and deserve a proper feedback to help its improvement. It really looks like Tsardom, but worldwide.

- English translation needs to be finetuned and separated from Spanish one (King Henry II being Enrico II, “bad” commander trait having +1 in command, etc.)

- Too much of remaining “underscore” in the texts

- Biographies are not fully displayed at the screen when too long (cut on top)

- There is an annoying bug when right clicking on some buildings (military ones at least)  immediate CTD

- Same bug when right clicking on some units from some military buildings to get description  if you then close the window of the settlement then CTD

- The scripts regarding random characters events when selecting them seem not to work (had only 1 event with a cardinal, that he was rejected from preferred cardinal due to a scandal, nothing else).

- Playing on Hard for campaign map, but AI seems more passive than other mods for same difficulty level (however cannot judge too much on this aspect at this stage, turn 50)

- Same bug as in Tsardom with the movement of units: they ignore forts and settlements, even when perfectly visible, leading many times to get your army/caracter blocked although the path was green (you must individually make the travel in different steps to avoid the obstacle…)

- Biggest issues:
o In the battle map, when selecting a unit card, the unit on the map does not appear in “green” (underlying green circles). Same issue when clicking on the button that identifies in green/red all the units instantly
o Don’t know if it is just me but in this mod soldiers seem to die very very quickly, making battle too fast and not allowing leeway for more strategy. Archers are making a lot of damage (f.ex: 1 unit got almost completely 60% destroyed after 2-3 volley of bows, 1 spearman unit, not militia but the level above recruited from castle, got almost entirely annihilated by one general body cav charge, in front, with defensive mod… from 122 to 30 remaining soldiers in front charge on spears). I don’t know why is that, but battles are not really immersive and very quick.

- Other improvements:
o Units graphics are not good compared to other mods (best ones being SS and Tsardom for me). Same with terrain / sky / vegetation etc, although I did not changed my settings always on highest / high.
o I don’t understand the supply mechanism, it seems random to me (at least we do not have a clear view on how it evolves in the description).
o Health: as for all the mods with such mechanic this mechanic sucks. It is so ridiculously frequent to get any kind of sick trait that it’s almost not exaggerating to say that any time you move a general/family member more than 1-2 turn outside of a settlement he will get scurvy etc… Insane.
° units are not diversified enough and it seems there are few developement along the compaign, at least from descriptions it seems that i will pretty end up with just a bit more variety than i have at the beginning. But perhaps mistaken ?

Good karma+1 vote
MLL777
MLL777 - - 4 comments @ DenMod_v.1.4_forts_beta_ENG

Hi DinarMayor

I tried to download, but cannot extract the file due to an unknown issue. Any idea ? Never had that before with other mods

Good karma+1 vote
MLL777
MLL777 - - 4 comments @ A Medieval Mod: 1207 6.2 Standalone

Hi fahk,

The mod has great potential (thank you !) but some feedback:

- During battles there are graphical bugs such as black & white screen that does not allow you to see units/terrain anymore. It seems it often happens when I click on 'zoom'.


- I've also noticed a constant glitch during battles: trees appear & disappear every time you move the camera. This is quite annoying actually and I only have this issue with this mod.


- The atmosphere & colors on the campaign map are way too dark. Everything seemed brown/black.


- Overall, this mod has great potential. But personally, I find the current "moral system" for troops very historically inaccurate & not challenging but annoying. The speed at which an army outside a settlement gets the "weary" or "disobedient" traits, with moral penalties that come with it, is way too fast and based on too few conditions (basically the number of turns outside of a settlement).


This mechanic is aimed to provide more immersion & challenge, but it actually kills the game by making the player unable to play properly . For example: going on crusade becomes impossible since after 6–8 turns, troops will already have a -4/-6 moral penalties and start rebelling no matters what you do, no matters the size of the army, no matters what the general/ family members' traits are... so it is just a pure "free punishing penalty", without ways to work around it (like building a fort to recover, scripts to increase / decrease the moral, caracter trait to help increasing the moral, effects of having agents such priest, etc.). This feature is not challenging but annoying, since the only solution is to not go to a crusade and never go campaining with 1 caracter more 4–6 turns, with is indeed very inacurate. Also, it seems the speed rate at which penalties come is not scaled compared to SS version for example, byg grim. With 4turns =1year, the speed rate is the same than 1turn=1year. However, movement range is really decreased compared to SS :) So a pure unbalanced feature honnestly.


I really hope one day those features will be really developed to become interesting mechanics & challenging, not only pure punishment penalties blocking the player from playing, and killing immersion since AI is not affected, making the player feel like he's playing another game than the one AI is playing.

Good karma+1 vote
MLL777
MLL777 - - 4 comments @ Tsardoms Total War

Thank you Wallachian for the mod, it is for me the best one ever made :)
Units, campaign scripts and events are awesome. 

Only one thing I'd personally like to change: plagues frequency (not the black plague, but the disasters occuring during the campaign). For me, the frequency is too high and since we start expanding with more than 15-20 settlements, they become permanent, being more annoying than challenging.
The endless turnover of plagues from one city to another acts like a spam and forces the player to be retraining troops almost every turn (I think the max number of turns i had without plague was ~ 4-5)

Good karma+3 votes