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Comment History  (0 - 30 of 104)
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Rest in Peace Warfare

Good karma+1 vote
MillionDollarMerc
MillionDollarMerc - - 104 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Also there are .50 cals and .357s, use the 412 rex for the 357s, use the deagle with the 50s.

Good karma+2 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

5.56 - Cross between the Sig552 and the M416, they both have accuracy with low recoil and a more sleek design model that doesn't feel awkward when you shoot.
7.62x39 - ak47. Can't go wrong with a little AK. If you want semi auto; SVT
7.62x54 - SCAR or the Galil. Both feel real good shooting, with great stopping power.
5.45x39 - Ak74 standard. Again, can't go wrong with a little AK
9x19 - mp5 or beretta
9x18 - Why would you use guns that use this? Idk. But if you do, Fort12
11x39.45 - I would say use the Colt, but the Sig Sauer 45 is better.
12x70 - Saiga. Hands the **** down Saiga. Screw the spas, screw any pumpy; Saiga. Except for the over under Toz34. That's great with Slugs.

Good karma+3 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Outfit Addon Extended Edition v0.2.3.1 for CoM

cant wait for CoC support

Good karma+1 vote
MillionDollarMerc
MillionDollarMerc - - 104 comments @ [CoC 1.4.22] AWR for CoC by b4d1k

Thanks, friend!

Good karma+1 vote
MillionDollarMerc
MillionDollarMerc - - 104 comments @ [CoC 1.4.22] AWR for CoC by b4d1k

daymit I wish this was in English so I could understand what this is... but it looks cool

Good karma+6 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Warfare 1 4 22 v2 Unofficial version

Oh damn, that's nice. Have you any pictures of the Faction War news thing you were talking about in the description?

Good karma+3 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

About the fuse, npcs hold the grenade for a couple of seconds before tossing it, you can see them pull the pin and hold it about to throw it, then they toss it after a couple seconds so its basically a guided missile

Good karma+3 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Streaming session finished, changes in CooP statement.

Well, that's sure strange, but nonetheless I am still excited for the multiplayer experience. As long as that too doesn't turn out to be a hoax

Good karma-2 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Inside the Guard Post

Wait so this mod aint ded?

Good karma+1 vote
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Rostok Redux

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 117
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\light\light_illicha_3.ogf'.

Good karma+4 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Must be getting old telling people the same thing over and over, huh?

Good karma+7 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Chernobyl Relay Chat

It would be nice if there were faction channels as well as the global channel as in only players in that faction can be in that channel, so there isn't confusion.

Good karma+2 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

not questlines but everything else ye

Good karma+1 vote
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Female Bandit for CoC v1.0

Deathclaw is from fallout ( I think that model was from fo4)
That would be awesome to bring into call of chernobyl

Good karma+2 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

yes
this is warfare

Good karma+2 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

[er ror]Expression : xml_doc. NavigateToNode(path,index)
[error ]Function : CUIXml Init::Init3tButton
[error ]File : ui\UIXmlInit.cpp
[er ror]Line : 355
[err or]Description : XML node not found
[erro r]Argument 0 : btn_adv anced
[err or]Argument 1 : ui\ui_warf are_options_16.xml

Good karma+1 vote
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

how does one spawn traders again? I have vanilla spawns deselected so there are no regular traders. I tried the delete button like in the other versions but it doesn't seem to work

Good karma+1 vote
MillionDollarMerc
MillionDollarMerc - - 104 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

Makes sense. I guess I'll just play as monolith once and watch as the zone around me transforms.

Good karma+2 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

Got a small statement...

Haven't seen other factions lose/gain relations with others. (IE: I'm a bandit. I only ever see bandits ally/go to war with other factions. Never do I see that "Army and Loners have come to a cease fire" or whatever. Maybe I need to wait some more? Maybe not go shooting around? Who knows.)
Is it possible for a faction that has nothing to do with mine (say I'm bandits and the faction in question is Clear Sky) to become enemies with, say loners via Offline Combat or some other ****? Or is this possible and I just haven't played long enough?

Good karma+1 vote
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

! [SCRIPT ERROR]: ...all of chernobyl \gamedata\ scripts\ warfare_options .script:45: attempt to index field 'esc_2_12_buy_item_ table' (a nil value)

Good karma+1 vote
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Take your time, my good man. I've been here since it was only a reddit thread, so I'm fine with waiting even longer. After all, it's better to have a mod that works than one over saturated with content that may or may not even be capitalized on.

Good karma+3 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

"errors oh my god fix em"
"This isn't good, how about adding this in?"
"YOU STILL HAVEN'T MADE (insert addon) COMPATIBLE" etc.
Please... just... Chill. Ben's already stated that it ain't stable yet so don't bother til it's fixed. I love this addon as much as the next stalker, but come on. A LOT of stuff has changed from 1.3 to 1.4. It's gonna take some time to work it all out.

Good karma+7 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

OA - Outfit addon

Good karma+1 vote
MillionDollarMerc
MillionDollarMerc - - 104 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

1.5 not compatible with latest COC patch yet, so when DoctorX updates it then youll be able to play

Good karma+3 votes
MillionDollarMerc
MillionDollarMerc - - 104 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Bubble is your friend when it comes to the rads from this.
Other than that, it adds a lot of useful effects

Good karma+1 vote
MillionDollarMerc
MillionDollarMerc - - 104 comments @ 1.4-population_control

YEEEEEEEEEES!

Good karma+1 vote
MillionDollarMerc
MillionDollarMerc - - 104 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

Started as bandit, joined freedom
As freedom, joined loners
as loners, joined duty
as duty, joined military

And that's how gopniki get into army

Good karma+4 votes