I'm the engineer behind Exostorm. I've spent upwards of 9 years of spare time on this game, and with vast amounts of art and audio help via Daniel and Heather Valey, I'm more or less ready to sent this out in to the world.

Comment History
midnightoilgames
midnightoilgames - - 3 comments @ Exostorm

Happy to report a lot of good progress in the last several days cleaning up a bunch of miscellaneous bugs from the Captivate Conference. None of these were particularly devastating, but some animation glitches and UI edge cases have been handled - as well as some better placement of the checkpoints. After I get in a few more fixes, I'll update the demo for everyone!

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midnightoilgames
midnightoilgames - - 3 comments @ Exostorm

Sorry I missed your comment - still getting used to the Indie DB layout.

Min requirements are fairly low. If you have a shader model 3 card that's discrete (i.e. not built in like most cheap laptops), then you'll be fine. If you're on a new integrated card you'll be fine on lower resolution. It's not a very demanding game.

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midnightoilgames
midnightoilgames - - 3 comments @ Exostorm

We're on Greenlight! Check us out:

Steamcommunity.com

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