Happy to report a lot of good progress in the last several days cleaning up a bunch of miscellaneous bugs from the Captivate Conference. None of these were particularly devastating, but some animation glitches and UI edge cases have been handled - as well as some better placement of the checkpoints. After I get in a few more fixes, I'll update the demo for everyone!
midnightoilgames
Dan joined
I'm the engineer behind Exostorm. I've spent upwards of 9 years of spare time on this game, and with vast amounts of art and audio help via Daniel and Heather Valey, I'm more or less ready to sent this out in to the world.