How did you get the dynamic shadows on the ground to look so smooth. I've always had trouble with blocky shadows in Unreal
How did you get the dynamic shadows on the ground to look so smooth. I've always had trouble with blocky shadows in Unreal
What process did you go through to achieve this look. You said that you started with the tf2 shader as the basis. Are the cross hatched hi lights and shadows done through the shader or are the baked into the color maps? Also, how did you get the outline as well?
What would you recommend reading about to learn such techniques, what are some good resources that one can read?
mheyman
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