You need to unpack the files using this unpacker:
Drive.google.com
You need to unpack the configs.db0 (db/configs/configs.db0) database and then read the "configs" directory
You need to unpack the files using this unpacker:
Drive.google.com
You need to unpack the configs.db0 (db/configs/configs.db0) database and then read the "configs" directory
Okay, I loaded the newest version of anomaly configs and it works fine. What kind of problem do you have when you try to do it?
I will try to find some time this month to adapt it to 1.5.1, so please be patient.
Um, man...
I just opened the file you sent me.
There is no configs there, only levels and shaders. Are you sure you unpacked correct databases?
OK, I run the app and it loaded everything, both the current dev and the released versions.
Could you tell me how exactly did you run this?
Or maybe pack the unpacked configs into some .zip and send it over?
Could you link me the exact mod you're using?
Sorry for the late reply, I will look into this.
Yeah, was thinking about something like this as well.
I have done some similar stuff in one of my other projects and maybe I will add it here. It would be still more complicated here
That's one of the things I have on my list, but the problem is when making the editor useful with CoP, SoC or other mods, since the structures of the files differ. I guess I will still add that somewhere in the near future
The option to read CoP data is available
I am finishing up additional trade options and various character settings.
What other functionalities would you like to see in this kind of tool?
Yeah, there was a small bug, sorry.
It is already fixed.
Do you have the database unpacked? without it you won't do anything in the current version.
If you don't, use the unpacker mentioned here:
Moddb.com
Unpack the "configs.db0" database
Do not select "configs" directly, select the outer directory. Do you have Anomaly, or some other version of STALKER?
Download and unpack.
Run the app, then go File -> Open and select the directory with unpacked databases. As of now, it must be the top directory, the one in which the "configs" directory is sitting. When it finishes loading data, you will have all the properties for items presented to you, which you can modify.
After finishing up the modifications, go File -> Save and select a directory to save your changes to. It will overwrite any previous config files there, so it is best to set up a new directory in which to save.
If you want to change properties for another addon, first load the unpacked data and then go File -> Read gamedata and point to the gamedata directory of the addon.
I looked into the subject, the file structure is very different for CoP, I will try to make the editor more universal, but it may take more time than I estimated.
I will look into this, this is probably caused by hard-coded crafting path seeking. I will add this in next update, probably at the end of this week.
Yes.
I am currently working on trade modifications, and it is rather tedious. I hope to finish until the end of the week, and then I will add "global" settings change.
If I find enough time/will, I will also add spawn zones edition, but it will take some more time.
Yeah, the addon you used was using the same names as some of the items, and in the editor they got overwritten. Instead of adding the property to those items, the mod simply added new properties under the same names. Bad practice imho, but oh well
You need to load the unpacked database first, before reading gamedata
OK, so try choosing Anomaly Folder > Gamedata
I will make it more clear in the tutorial, sorry
Did it crash simply on opening the gamedata folder? I am loading the files you sent me with the newest version and it works just fine...
Are you sure you selected the proper directory?
Maybe you are one level too high or one level too low?
OK, could you pack the "config" part of the gamedata and upload it somewhere?
I fixed the issue, check the newest release
OK, I found the issue. What is this addon you used?
Yes, you're right, something gets really fucky here.
I will look into this and will push a fix ASAP
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