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Comment History
Reker_Newman
Reker_Newman - - 12 comments @ Operation: Black Mesa

I hope to see an animation for the NVG (if it is separated from the helmet of course).

Good karma+1 vote
Reker_Newman
Reker_Newman - - 12 comments @ [ Half-Life 2 : MMod ] Version 1.3

Hello Gunship_Mark_II!
I have an issue with a language settings: in the main menu there are strange characters instead of words. By the way, I use Russian versions of Half-Life franchise. Maybe it is the cause of the problem, but I can't solve it changing the language in the settings of the mod. I would be very greatful for your help!

Good karma+1 vote
Reker_Newman
Reker_Newman - - 12 comments @ Entropy : Zero 2 Demo

Well... Actually my path is like: Y:\SteamLibrary\steamapps (I've just checked C:\Steam\steamapps and found "sourcemods". Yeah... That was awkward)
And I'm shure that it was mod folder from the archive.
I'm going to try new path that you gave me. Thanks!
...
Edit:
It is working! Thanks GeneralTrivium!
There is another problem now: no subtitles. I can see them turned on in the settings ('dialogues only'), but they don't work.

Good karma+1 vote
Reker_Newman
Reker_Newman - - 12 comments @ Entropy : Zero 2 Demo

I installed "SDK Base 2013 Singleplayer", HL2 and HLEP2 but the "sourcemods" didn't appear in "steamapps". So I decided to create it manually. After I extracted the mod-folder to "sourcemods" and restarted Steam there was still no mod im my Steam library. I don't believe I'm the only one with this problem. Any ideas?

Good karma+1 vote
Reker_Newman
Reker_Newman - - 12 comments @ Entropy : Zero 2 Demo

I don't have "Sourcemods" folder in "steamapps" directory. Do I need to create it? I would really appreciate your help.

Good karma+1 vote
Reker_Newman
Reker_Newman - - 12 comments @ [Nov 21, 2019] Patch 1

Привет HECU Collective!
Я немного поиграл в ваш мод и мне очень понравилось. Однако у меня уже успела возникнуть проблема: в первый раз, когда я встретил морских пехотинцев, они не могли стрелялять в меня. Видимо, что-то не так с их взаимодействием с новым оружием (M4). Если ли решение этой проблемы? Спасибо!

Good karma+2 votes
Reker_Newman
Reker_Newman - - 12 comments @ Operation: Black Mesa

By the way...
Will there be more explanations about why the marines didn't kill the scientists than in the original game? Is Shepard and his fellow deserters?

Good karma+2 votes
Reker_Newman
Reker_Newman - - 12 comments @ Operation Black Mesa viewmodel arms

In my opinion, HECU soldiers should have more protection on arms. Exposed skin areas will be unacceptable for conditions that will be in Black Mesa facility.

Good karma0 votes
Reker_Newman
Reker_Newman - - 12 comments @ Operation: Black Mesa

I know that in original games (Opposing force and Blue Shift) Glock and MP5 used the same type of ammunition. If there is an option to change the MP5 to M4 model in that games, then does it mean that MP5 and M4 will have the same type of rounds. I'm pretty sure that M4 has higher caliber, than MP5. In that case there must be a different models for their ammunition.

Good karma+1 vote
Reker_Newman
Reker_Newman - - 12 comments @ Operation: Black Mesa

Then does it mean that Glock and M4 have the same type of ammunition?

Good karma+1 vote
Reker_Newman
Reker_Newman - - 12 comments @ Operation: Black Mesa

By the way, do M4 and MP5 have any difference? I'm talking about fire rate, damage and type of ammunition.

Good karma+1 vote
Reker_Newman
Reker_Newman - - 12 comments @ Operation: Black Mesa

Great job! Is it possible to know if there will be animation for night vision glasses?

Good karma+1 vote