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Comment History
Matthos
Matthos - - 3 comments @ S.T.A.L.K.E.R. - Lost Alpha

You probably got out from Darkscape through the Cordon entrance and the mission to free the Duty member didn't triggered because the trigger point is after a couple of meters from the Dark Valley entrance, but don't worry just go back towards that entrance (you don't have to go through) and you will get it.

Also to open the safe you have to rotate that knob. You can rotate it in one direction you lock the number in the opposite, when you lock a number you have to turn the knob in the other direction to rotate the numbers. I don't know if this makes sense but let me know if you need further explanation!

Good karma+2 votes
Matthos
Matthos - - 3 comments @ S.T.A.L.K.E.R. - Lost Alpha

Yeah, well I kind of thought that my hardware can be one of the reasons since I'm running a full AMD system.
It's interesting because for example Dead Air runs just fine without any hickups but it uses the stock maps as well which are probably optimized better.
Anyway thanks for the answer!

Good karma+1 vote
Matthos
Matthos - - 3 comments @ S.T.A.L.K.E.R. - Lost Alpha

Hi everybody!
I've a problem that I can't seem to solve even after searching on Google. The game runs fine with some hickups here and there, except that sometimes it just freezes and crashes. I tried different DirectX renderers and settings but nothing helped so far.

Here's the error log after crash:

------------------------------------

FATAL ERROR

[error]Expression : The application has made an erroneous API call that it had enough information to avoid. This error is intended to denote that the application should be altered to avoid the error. Use of the debug version of the DXGI.DLL will provide run-time debug output with further information.
[error]Function : CHW::UpdateViews
[error]File : ..\xrRenderDX10\dx10HW.cpp
[error]Line : 629
[error]Description : R

stack trace:

0023:66143FD1 xrCore.dll, xrDebug::error()
0023:6FB19CA5 xrRender_R4.dll, SupportsDX11Rendering()
0023:009F67B2 XR_3DA.exe, CRenderDevice::Reset()
0023:009F608F XR_3DA.exe, CRenderDevice::Begin()
0023:009F59D2 XR_3DA.exe, CRenderDevice::on_idle()
0023:009F530A XR_3DA.exe, CRenderDevice::message_loop()
0023:009F5FF0 XR_3DA.exe, CRenderDevice::Run()
0023:009C26C1 XR_3DA.exe, CApplication::CApplication()
0023:009C2377 XR_3DA.exe, CApplication::CApplication()
0023:75E7645E KERNELBASE.dll, VirtualQueryEx()

------------------------------------

I assumed first that it has something to do with view distance or object LOD but after changing the settings it seems it isn't.
Has anybody encountered this problem? And if yes how did you resolved it?
Thanks for the help in advance!

Good karma+1 vote