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Comment History
matthewhardnack
matthewhardnack - - 8 comments @ SurviveOld

Will be posting some updates soon, hang tight!

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matthewhardnack
matthewhardnack - - 8 comments @ Perfect Imagination

Thank you for the kind words!

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matthewhardnack
matthewhardnack - - 8 comments @ Know when to run

In Survive there will be several instances where running for your survival might be the better option than trying to fight.

An example of this is losing your weapon by getting it stuck in a zombie's throat, if a horde of zombies were chasing after you, upon getting it stuck, you might be better off ditching your weapon and running. Spending the extra time to pull the axe out, might just get you killed in time-sensitive situations.

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matthewhardnack
matthewhardnack - - 8 comments @ Know when to run

Thanks! I'll be sure the artist knows of your compliments.

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matthewhardnack
matthewhardnack - - 8 comments @ SurviveOld

Awesome, look forward to showing you more!

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matthewhardnack
matthewhardnack - - 8 comments @ Early Zombie Mockup

Great analysis! We definitely do want the type of diversity that you have described with our zombies. Slower zombies and faster zombies, but there are some other types we want to include as well.

For example, one we want to implement is sleeper zombies, zombies that hide in dark places and stand still until invoked by the player either by accidental touch or attacking it.

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matthewhardnack
matthewhardnack - - 8 comments @ SurviveOld

Always nice to hear reinforcing words! Thanks for the support, hope to have more for you soon!

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matthewhardnack
matthewhardnack - - 8 comments @ Zombie Mockup - Concept

Hehe, what can we say? The zombie got a little too hungry.

Be on the look out for a new image of the zombie soon! (and yes, he still has no lips).

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