For the 5.1.4 version yes. Early august.
But for TGWVI? I saw on screenshot of Ottoman empire preview: june 1914
For the 5.1.4 version yes. Early august.
But for TGWVI? I saw on screenshot of Ottoman empire preview: june 1914
First let's see how WW1 campaign would be. Great war is the theme. They must focus on that, and later after the TGWVI release, we can talk about something else.
What have you added or configurate about sounds in the game?
Congratulations on design. This looks amazing.
The main thing is AI. During campaign AI must be much more historically accurate. If the theme is WW1 you must train AI to combine all nations in war. You must make all fronts of war. You cannot discriminate Serbia participation during War. You must consider there was salonikan front.
Briatins, French, Russians and Greeks, Serbians must take participation in it. It 's gonna be stupid if nothing happens on that position on the campaign map during campaign.
I just throwing that thing to you, because minor factions opened the gate of victory of the Great war.
What about cinematic scenes in the new update?
Is something new added or still vanilla from NtW?
Round 2 of beta test is still in progress, or hasn't started yet. Four days, hmm, it would be magnificent if they manage to release on 28th.
BDIZZLE356 what are your thoughts about artillery impact in new update?
How many artillery units has Serbia at the beginning of the campaign at this update?
Thank you for your reports. I think you're the only member here to actually commented on something happened at testing beta version.
What you think about minor nations in this update? Are generals, language, units and other stuff, historically accurate? What you think about Serbian campaign?
BDIZZLE356 What is general opinion about AI at this update?
And also about actual campaign, is AI now more strategic active.
And also Does ottomans recruit much more Bulgarian units at Balkans front
If you can make this possible, that would be nice, because
Bulgarian participation in the Great war is Preety big.
And also a question is Bulgaria emergent faction now?
Can you liberate them if you conquer Sofia?
Round 1 was essential, round 2 is somethnig more aesthetic isn't it?
Devs wants to suprise us, or they are just stuck in some masterpiece of glitches of beta version, these are two ways of current situation.
Any new informations about mod?
What is general opinion about beta test, in which stadium is beta version now?
Can you reveal starting generals in Serbian campaign?
Does Serbia has generals at the begining of the campaign?
If Serbia lose Belgrade at the campaign is there any chance to save your faction or to use your army in try to take it back. I mean is there any chance to not be defeated after losing your capital for a while?
Which battle areas of salonika front you have added into campaign map?
Your job as testers is to give to us a updated informations, and to get in your job deeply. To make much more bigger and precised reports about mod you testing.
To give us informations about historically accurate facts given into mod.
Beta testers can you post some screenshots and clips about update
BDIZZLE356, Have you increased Bulgarian units in Otomman army, on Serbian front, is there any chance to involve a little bit more Bulgaria in conflict with Serbia in the campaign. Because Bulgaria is pretty much a big factor at Salonika front.
Beta testers, have you start Beta testing? What are your thoughts about
Update? Can you reveal something to us mortals who cannot participate in it.
I think it's time to reveal some new informations about mod, or eventually about release date.
This has taken so long.
Can you reveal Serbian starting units in TGW VI?
Which historical generals have you added. Have you changed the voice of the army to actual Serbian language not pseudo Russian.
And one more question, if Austro-Hungarian conquer Belgrade, is this the and of Serbian campaign or you have some option to participate at Salonika front, or to have some region in Greece as a faction?
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