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marcoluca2
marcoluca2 - - 6 comments @ CiNEmatic Mod (4K, 8K and 16K resolution textures for Q3 arena)

Good news !!

with this command work:

spearmint_x86_64.exe +set fs_game CiNEmaticV11062 +set r_customHeight 1080 +set r_customWidth 1920 +set r_mode -1 +set com_hunkMegs 756 +set com_zoneMegs 512

but it is slow to load the map.

about the number of poligons limit here the response:

Github.com

the number of polygons is limitated on engine but it is not clear if is possible reduce this limit.

Yes the number is limited (for good reason there is always a limit). The question is how to push these limits to a reasonable amount. Most game developers want their game to still remain playable (even on weaker systems), just convert everything into High Quality (whatever that means) often make games useless.
Probably it would help to make use of a new model format here as well, it's called IQM (Inter-Quake-Model) format. This model format is supported and the loading times are fast, and it should run faster than the current model format (md3).
Sadly, just changing from md3 model format to IQM isn't possible, though.
A nice comparison can be found here: Discourse.ioquake.org written by zturtleman,

By the way, if you have more questions, I highly recommend to join one of the corresponding forums, like this one: Discourse.ioquake.org (for ioquake3, not Quake3e) and of course most developers are on Discord.

Good karma+2 votes
marcoluca2
marcoluca2 - - 6 comments @ CiNEmatic Mod (4K, 8K and 16K resolution textures for Q3 arena)

I have contacted the author of Spearmint, that he suggest to convert the texture in DDS format, in this way you reduce drastically the memory usage and loading time, this allow your mod to work with ioquake3 and Spearmint. Do you think is possible do it ?

Good karma+2 votes
marcoluca2
marcoluca2 - - 6 comments @ CiNEmatic Mod (4K, 8K and 16K resolution textures for Q3 arena)

this is an excellent job !! hope to see a sort of weapon pack and monster pack soon ....

Good karma+1 vote
marcoluca2
marcoluca2 - - 6 comments @ CiNEmatic Mod (4K, 8K and 16K resolution textures for Q3 arena)

if you are working on quake 2, I suggest to watch this video:

quake 2 xp

Good karma+1 vote
marcoluca2
marcoluca2 - - 6 comments @ CiNEmatic Mod (4K, 8K and 16K resolution textures for Q3 arena)

Thank you, I have run the game while I have in background ffmpeg.exe with 100% of CPU used. The result is the game work without problems. I have only changed "customHeight 2160 +set r_customWidth 3840" becouse I have FullHD resolution. I see many improvement respect to previous version and for my opinion is a very good job. One one question: I see the number of poligons of enemy is still low, do you think to do a future re-modelling of enemy ? for my opnion is the only part that need to improve.

Good karma+2 votes
marcoluca2
marcoluca2 - - 6 comments @ CiNEmatic Mod (4K, 8K and 16K resolution textures for Q3 arena)

hunk alocate temp memory failed.

This with 6GB of video memory and 32 GB of RAM.

Probaly if you reduce the texture resolution with dithering the game can work on systems with less GPU memory.

Apart this the game to start need the mod on folder: "CiNEmaticV11062" and not "CiNEmaticV1106272021".

Good karma+1 vote