Good news !!
with this command work:
spearmint_x86_64.exe +set fs_game CiNEmaticV11062 +set r_customHeight 1080 +set r_customWidth 1920 +set r_mode -1 +set com_hunkMegs 756 +set com_zoneMegs 512
but it is slow to load the map.
about the number of poligons limit here the response:
the number of polygons is limitated on engine but it is not clear if is possible reduce this limit.
Yes the number is limited (for good reason there is always a limit). The question is how to push these limits to a reasonable amount. Most game developers want their game to still remain playable (even on weaker systems), just convert everything into High Quality (whatever that means) often make games useless.
Probably it would help to make use of a new model format here as well, it's called IQM (Inter-Quake-Model) format. This model format is supported and the loading times are fast, and it should run faster than the current model format (md3).
Sadly, just changing from md3 model format to IQM isn't possible, though.
A nice comparison can be found here: Discourse.ioquake.org written by zturtleman,
By the way, if you have more questions, I highly recommend to join one of the corresponding forums, like this one: Discourse.ioquake.org (for ioquake3, not Quake3e) and of course most developers are on Discord.
marcoluca2
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