Absolutly!! The program will automatically detect its installation and start the game withou you having to locate and make a copy of the game's GRP file. Just open Eduke32 and start playing!!
Absolutly!! The program will automatically detect its installation and start the game withou you having to locate and make a copy of the game's GRP file. Just open Eduke32 and start playing!!
Can you send me a DM with more details about what happended?
Hi there. Let me get this straigth: when you switch weapons and try to alt-fire, it does not work, right? The animation fires up but no ammo is lost and no shots are done?
Hi there! No, it works with eduke32 only, it already comes bundled with its own custom version! Give it a try, you won't be disapointed!!
Come celebrate the legacy of Duke Nukem! Hail to the king, baby!!
Hi there, would you be able to record and send me a video so I can fix this bug, please?
You must have a copy of Duke Nukem 3D Atomic Edition (megaton edition and 20th anniversary are valid as well), then go to the game folder, there you'll find the duke3d.grp file, just copy to the opentouch folder in your android phone.
You must have a copy of Duke Nukem 3D Atomic Edition (megaton edition and 20th anniversary are valid as well), then go to the game folder, there you'll find the duke3d.grp file, just copy to the opentouch folder in your android phone.
It's free, you can download the PDFs, go to a print shop and print everything there, it's easy to build and assemble!!
It already works with it. Except you won't be able to play with the fifth episode.
You can disable them in the "Display Menu". Nonetheless, removing them would not save much space!
Which patch are you downloading?
Could you send me the eduke32.log, please?
I recommend you drop them on the "usercontent" folder, for better organization!
Hi there!! For the moment, this is the last big update. IF the eral prototypes or at least the assets get released, THEN, I'll update the mod and even bring it to DOS.
Hi there!! The Eduke32 is compatible down to Windows 7, the problem must be with some Windows Libraries, try reinstalling the Microsoft Runtime Libraries to work. If it keeps happening, PM me with your PC Configuration so I can investigate!!
Try Shaky Grounds or the Roch Series!!! It's super hard!!
Hello,. how are you?
Have you extracted and replaced all the files?
If so, could you send me the log file so I can see what's happening?
Hello!! Currently, there's no support for World Tour.
Actually there is, but you have to activate it!! In the next patch, it'll be already activated for you!!
Hello!!
The changes applied to the Eduke32 module were already applied by me on my fork. So it's not outdated, but due to the huge differences, I cannot completelly merge the newest version.
So don't worry, it's up-to-date.
Hi there!! Can you DM the eduke32.log, please?
Here's the patch: Moddb.com
Yeah, that cannot be done, it's an integral part of the engine.
Hello! Yeah, unfortunatelly this aptch does not fix that, im releasing a patch today or tomorrow.
And, if I may ask you, what you mean by screen flashing?
Thank you, and hail to the king!
Hello!! Yes, it's a cache rpoblem, im already aware of that and i'll be releasing a patch today or tomorrow.
Thank you and hail to the king!
Hello! I'm aware of the crashes (it's a cache bug) and the mapster problem, aprently it shipped mislabeled and idk why, im releasing a patch between today nd tomorrow fixing all of that!
Thank you and hail to the king!
Hello!! Hmmm.. Could you send me the LOG file, please?
Thanks for the feedback, gonna fix that up in the next patch.
Thank you and Hail to the King, Baby!
Hello!!
Install the APK n your device, then you must copy and paste the DUKE3D.GRP to the OpenTouch/Zeta/EDUKE32 folder.
After that, just run the app and you should be ready to go!
Check out the description in the Android donwload link, you can get more info there: Moddb.com
Thank you and Hail to the King, baby!
Thanks guys haha, really appreciate!! I knew there were people who didn't like the upscaled textures and sprites.
Hail to the king, baby!
Hello! Unfortunatelly, it's not just eduke32 source code that was modified, but the app core engine as well (so it could meet the requirements of the mod). Even then, I'd need to rely on the developer to insert anytime a patch would be released, so patches for Android would delay and the people would need to inser the mod files in the phone.
The way thee app is made, everytime there's a new version, everything is updated (game assets and app), making it easier for the general public.
I wish there was a easier way to do this.
But thank you for the feedback, I'm gonna look deeper into this and hope for a improved solution.
Hail to the king, baby!!
Oh man, I wish that was possible too, but unfortunatelly the Engine does not allow to load musics in the fly.
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