SVD maybe, Author?
ah i see, it was originally design for radial geometry of the scope tube itself..i guess..so when it comes to irregular shape it become a bit janky..like on second image of regular iron sights.
hope for more innovative updates and add-on in the future then, keep up the good work Author! cheers!
oh btw, do u, by any chance know any fix for double image (ghost image) bug thingy?
Author, from latest update, it negate SSS weapon DOF - peripheral vision blur and the weapon blur it self look weird for me.. dont know its just me or not tho..
im using nvidia graphic card and turn image sharpening option on, does that effecting the blur?
lastly, if its not to much to ask, can u also make ur version of peripheral vision blur?
thx
cool! cant wait for next update! keep up the good work and good luck stalker! :)
Author, is it possible to make dead npc have longer "cool down" time? what file should i edit? thx
how exactly ur DOF look like? can u share image? will it have more intense blur outside the scope area?
after emmision/ blowout?
nvm, didnt check preview vid, sorry
is it possible to make them resurrected as brain-washed zombies? (without blowout)
seems complicated haha..nvm then, ur addon already great without it!
oh btw from 3/7/2024 update, since i have it installed, the game wont load and i got shader compilation error. my guess is it incompatible with addon that touch shader setting, such as 2D shader scope and or SSS with weapons DOF setting on, since i have those addons installed. for now i just hide the depth_of_field.ps file and all is well..
Nvidia image Scaling, i think newer models has this setting in its control panel. basically make image nicer and sharper..
yes i do, an old GTX 1050 :(
dont have NIS, just image sharpening..
ah! i use SSS but not installing the 3rd party reshade..:( its lowering my already rock bottom FPS.. thanks for the info tho
ill just wait for update, hopefully author also make it compatible with heat/ thermal vision mod..
ok Author, thanks for responding. good luck!
Anyone know why the image inside the cope seems has ghostly duplicate shade thingy?
hello Author, i find ur descope_bolt_action script very interesting. so i tried to take only the script and implemented it on my game, it worked just fine, but the only down side is - after every shots it force the animation to switch to idle stances then back to ADS position. My question is there any workaround to make the animation stay still on ADS stance after every shots?
*the reason i only took the script not because i dont like ur mod, but i already have my own edited scope shader and it wasnt easy to make patch :(
**sorry for bad english
this is a gob sent!! bravo!! this and no grenade alert are just perfect!
〜( ̄▽ ̄〜)
i made GP5+anim and HQ model of ranger gas mask (yoinked from MW) for ur mod, if u want
i mean with actual NVG hud object animations, just like author did with gas mask..
this is truly amazing mod man! NVG animation when? :D
conflict with WPO, is it possible to make merge patch?
Hi Author, will ur addons (all, so far) be compatible with [TheMrDemonized] DLTX Storylines - Artefact Hunters - Last Dawn - Operation Monolith - Hidden Threat Addon?
this mod has so much potential! but apparently it also wont be compatible with anything that change character_description files..i hope u could also make it DXML to ensure its compatibility with other quest driven mods. thank you for ur hard work!
Author, i add modded guns izh18 and rsh12 chambered in 7.62x54 and 12.7x55 respectively, oddly they both has casing sound for each shot which is not right since iz18 single shot break action and rsh12 is revolver. if its not much to ask, could u give me pointers to how to fix this? thx
it works as intended! thank you!
btw, i also tweak the gen 3 color option in "night_vision.h" to somehow resembles MW green-blue, but minus the flashlight effects of said game. ofc that effect can be achieved by turn on head torch on the lowest level of brightness of the NVG.
heres the color code if u want to try,
#define gen_3_saturation_color float3 (0.3,1,0.8)
edit this lines under "// NVG COLOR OPTIONS:"
p.s. by any chance, do u know how to further reduce washout effect of bright lighted object (flashlight, fire, general lighting, etc) aside from in game MCM option?
mmoorroo
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