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That would be great, thanks! :)
The Corvettes have an anti-fighter ability that is deadly to squadrons but does hardly damage capital ships.
Makes sense xD
Still not sure how a Wraith Corvette would be able to damage 3 Aurora class ships. Are you sure that you didn't hit the self-destruct ability accidentally?^^
the mission is only enforced if you lose too many planets towards the end of the campaign. I.e. when trigger a certain number of events and have 8 or less planets under your control.
Make sure that you have more planets than that and you have the chance to end this GC with a different outcome :)
The reason for the forced crash of the Delphi is introduced by the series: It's the city ship that could be seen in the SGA episode "The Tower" -> It *needs* to crash down to the planet's surface :)
In order to compensate for your loss, you get free access to Wallus and his fleet and the possibility to buy a second city ship, the Pride of Troy.
But you are correct, the availability of the heavy defense satellite on this planet may not have been the best design choice... We'll look into it.
since we cannot re-create the error we need as much information as possible:
- Which version of the game do you use? (Steam/Gog/DVD)
- How did you install the mod? (Launcher/manually)
- When you open the launcher, which launcher and mod version do you have? (Settings -> Advanced)
- How do you start the mod? (Launcher/bat/ingame button/shortcut)
- When you run the launcher's compatibility check, which results do you get?
The background image I believe.
I have reported it internally but prio for this is about -10000^^
We're still trying to catch up all the work from our our summer break and actual mod development just has a lot higher priority currently.
Did you just (re-)install the game to your computer?
The launcher can't find some required registry entries. Please make sure to run the vanilla game at least once before starting the mod. Just open FoC, then close again right after.
We can assure you that the patch is definitely free of issues.
We'll look into the false report.
Yeah, you just need to edit a single file.
Go to ...\Star Wars Empire at War Forces of Corruption\Mods\Stargate\Data\Xml and open Wave_Objects.xml with any text editor. Search for <Props_Wave Name="Wave_Aurora_Star_Base_1">. Then scroll down until you find <Income_Stream_Ability Name="Aurora_Starbase_Income_Stream_Wave"> and change the <Base_Income_Value> to anything to your liking:)
Glad to hear that at least the map is working:)
I'm sorry regarding the shaders, I need correct myself: the shader folder from the mod should go under Data/ART of the corruption folder. Typo...
I cannot replicate any major freezes in the main menu. The only thing were it slightly lags is when you wait long enough for the background map to change. Do you have such problems with other mods too?
Since the Replis are not available in skirmish we can make them as OP as we want... :D
But we'll see, it's not implemented yet.
I have just tested the "Decision by the Supergate" and for me it works without issues. Could you please try again?
The green background an the Atlantis map is caused by missing shaders. It seems that Steam currently has some problems with loading them. To remedy this, navigate to ...\Steam\SteamApps\workshop\content\32470\1126880602\Data\Art and copy the "Shader" folder to ...\Steam\SteamApps\common\Star Wars Empire at War\corruption\Data.
Yeah, it's planed to give them such an capture ability. I just haven't gotten around to add it |:-)
That's caused by the change of the starbase affiliation due to an engine limitation. Simply upgrade your starbase and the radar icons will be back.
I happen to find some time again feel free to drop by:)
Well, you could take a look at the last line of the "Replicators!" news... :D
Thanks for the info:)
Maybe, but that's rather something for later.
Before we take anything from Universe into account we want to finish the ground part and the GCs.
Mhh, weird. I don't think that you can start the editor in another language than English, can you?
When you copied the Stargate Data folder over the original one, are you sure you selected "replace all"? I'm sorry, that's all I can come up with.
You can assign a faction on the left side when you select an object. Note that the order of the faction is different from the vanilla game. Also, the original main faction names still apply: Rebels are Goa'uld, Empire is Wraith and Underworld Tau'ri.
If you have no faction in your selection list validate that have also copied the Text/MasterTextFile_English.dat.
Yeah, you can do that.
You need to copy all content of the mod data folder over the game's original data folder [create a backup beforehand!]. When you open the editor you will then have all the stargate stuff available. You can find the maps in the stargate mod folder, data/art/maps.
This can happen on rare occasions. It's a minor bug that's also part of the vanilla game.
Yeah, you can also find the old mod for EaW-only in the workshop.
Simply search for "Stargate" in the workshop search or follow this link: Steamcommunity.com
Well, it does now!
So go check out Stargate Pegasus Chronicles in the Steam Workshop! :D
If you move it together with a fleet the ZPM will automatically attach to the strongest ship when a space combat occurs, improving this ship's offensive and defensive capabilities:)
Not sure what you mean by Steam update but you can find a changelog for the mod when you open the launcher -> settings -> changelog.