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We can assure you that the patch is definitely free of issues.
We'll look into the false report.
Yeah, you just need to edit a single file.
Go to ...\Star Wars Empire at War Forces of Corruption\Mods\Stargate\Data\Xml and open Wave_Objects.xml with any text editor. Search for <Props_Wave Name="Wave_Aurora_Star_Base_1">. Then scroll down until you find <Income_Stream_Ability Name="Aurora_Starbase_Income_Stream_Wave"> and change the <Base_Income_Value> to anything to your liking:)
Glad to hear that at least the map is working:)
I'm sorry regarding the shaders, I need correct myself: the shader folder from the mod should go under Data/ART of the corruption folder. Typo...
I cannot replicate any major freezes in the main menu. The only thing were it slightly lags is when you wait long enough for the background map to change. Do you have such problems with other mods too?
Since the Replis are not available in skirmish we can make them as OP as we want... :D
But we'll see, it's not implemented yet.
I have just tested the "Decision by the Supergate" and for me it works without issues. Could you please try again?
The green background an the Atlantis map is caused by missing shaders. It seems that Steam currently has some problems with loading them. To remedy this, navigate to ...\Steam\SteamApps\workshop\content\32470\1126880602\Data\Art and copy the "Shader" folder to ...\Steam\SteamApps\common\Star Wars Empire at War\corruption\Data.
Yeah, it's planed to give them such an capture ability. I just haven't gotten around to add it |:-)
That's caused by the change of the starbase affiliation due to an engine limitation. Simply upgrade your starbase and the radar icons will be back.
I happen to find some time again feel free to drop by:)
Well, you could take a look at the last line of the "Replicators!" news... :D
Thanks for the info:)
Maybe, but that's rather something for later.
Before we take anything from Universe into account we want to finish the ground part and the GCs.
Mhh, weird. I don't think that you can start the editor in another language than English, can you?
When you copied the Stargate Data folder over the original one, are you sure you selected "replace all"? I'm sorry, that's all I can come up with.
You can assign a faction on the left side when you select an object. Note that the order of the faction is different from the vanilla game. Also, the original main faction names still apply: Rebels are Goa'uld, Empire is Wraith and Underworld Tau'ri.
If you have no faction in your selection list validate that have also copied the Text/MasterTextFile_English.dat.
Yeah, you can do that.
You need to copy all content of the mod data folder over the game's original data folder [create a backup beforehand!]. When you open the editor you will then have all the stargate stuff available. You can find the maps in the stargate mod folder, data/art/maps.
This can happen on rare occasions. It's a minor bug that's also part of the vanilla game.
Yeah, you can also find the old mod for EaW-only in the workshop.
Simply search for "Stargate" in the workshop search or follow this link: Steamcommunity.com
Well, it does now!
So go check out Stargate Pegasus Chronicles in the Steam Workshop! :D
If you move it together with a fleet the ZPM will automatically attach to the strongest ship when a space combat occurs, improving this ship's offensive and defensive capabilities:)
Not sure what you mean by Steam update but you can find a changelog for the mod when you open the launcher -> settings -> changelog.
It is possible that the name of the launcher from the updated.exe is slightly different to the name of the launcher you currently use. Check the folder you have the launcher in for another SGTP launcher file with a similar name and continue to use that one.
If you want to play the Pegasus Prelude campaign make sure to change the user mode to "openBeta" in the launcher's settings.
Not a bad idea actually.
You probably want to install the open beta then (download the launcher/installer, open the settings and change the user mode to OpenBeta) to play as Ancients or Wraith in the Pega-sus Prelude GC;)
In the launcher's settings change user mode to "open beta".
1.4.1 [user] is the last stable version (skirmish only)
1.9.3 [open beta] contains the Pegasus Prelude GC (beta state)
In space skirmish, yes - on ground or GC, no, not yet;)
Currently the new dashboard feature is only available in the Open Beta. Switch to that mod version or copy the "Customization" folder from the beta to the regular version if you want to use them.
I'm not sure what you mean by only the Wraith are working. If you have problems with the skirmish AI take a look at the FAQ, section 5.8: Stargate-eaw.de
thank you for your report!
If Imperials suggestion doesn't help please provide us with the error log of the launcher as described in section 4.6 of the FAQ. We'll look into the issue then.
Don't worry, our Milky Way heroes will not be forgotten.
We are also working on a GC that focuses on the the battle of Tau'ri against the System Lords. Stargate is our passion and that includes SGA as well as SG-1:)
Thanks, ground-based wave mode maps are indeed planned but that's still a while to go.
In that case I'm not sure that there is an immediate fix. Sadly, Pegasus Prelude is quite prone to crashes which is the reason for the campaign being released as open beta. We are working hard on this, sadly with any notable improvement (yet).
There are still a few thing you can try to prevent the game from crashing too frequently:
- Run the game in full screen mode, not windowed
- Play with the graphic settings. Sometimes maximum detailed effects or interlace can cause issues even though your graphics card should be able to handle it without problems
- Don't overwrite old saves: Create new save games to make sure the old ones don't accidentally crash-corrupt upon saving
- Don't run too many background processes
- Don't use dual monitors
- Don't tab out of the game