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MapperLocutus
MapperLocutus @ Patch 2.1.2 for Pegasus Prelude released!

The reason for the forced crash of the Delphi is introduced by the series: It's the city ship that could be seen in the SGA episode "The Tower" -> It *needs* to crash down to the planet's surface :)

In order to compensate for your loss, you get free access to Wallus and his fleet and the possibility to buy a second city ship, the Pride of Troy.

But you are correct, the availability of the heavy defense satellite on this planet may not have been the best design choice... We'll look into it.

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Hello,

since we cannot re-create the error we need as much information as possible:
- Which version of the game do you use? (Steam/Gog/DVD)
- How did you install the mod? (Launcher/manually)
- When you open the launcher, which launcher and mod version do you have? (Settings -> Advanced)
- How do you start the mod? (Launcher/bat/ingame button/shortcut)
- When you run the launcher's compatibility check, which results do you get?

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

The background image I believe.
I have reported it internally but prio for this is about -10000^^
We're still trying to catch up all the work from our our summer break and actual mod development just has a lot higher priority currently.

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Did you just (re-)install the game to your computer?
The launcher can't find some required registry entries. Please make sure to run the vanilla game at least once before starting the mod. Just open FoC, then close again right after.

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

We can assure you that the patch is definitely free of issues.
We'll look into the false report.

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Yeah, you just need to edit a single file.
Go to ...\Star Wars Empire at War Forces of Corruption\Mods\Stargate\Data\Xml and open Wave_Objects.xml with any text editor. Search for <Props_Wave Name="Wave_Aurora_Star_Base_1">. Then scroll down until you find <Income_Stream_Ability Name="Aurora_Starbase_Income_Stream_Wave"> and change the <Base_Income_Value> to anything to your liking:)

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Glad to hear that at least the map is working:)

I'm sorry regarding the shaders, I need correct myself: the shader folder from the mod should go under Data/ART of the corruption folder. Typo...
I cannot replicate any major freezes in the main menu. The only thing were it slightly lags is when you wait long enough for the background map to change. Do you have such problems with other mods too?

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Since the Replis are not available in skirmish we can make them as OP as we want... :D
But we'll see, it's not implemented yet.

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

I have just tested the "Decision by the Supergate" and for me it works without issues. Could you please try again?

The green background an the Atlantis map is caused by missing shaders. It seems that Steam currently has some problems with loading them. To remedy this, navigate to ...\Steam\SteamApps\workshop\content\32470\1126880602\Data\Art and copy the "Shader" folder to ...\Steam\SteamApps\common\Star Wars Empire at War\corruption\Data.

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Yeah, it's planed to give them such an capture ability. I just haven't gotten around to add it |:-)

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

That's caused by the change of the starbase affiliation due to an engine limitation. Simply upgrade your starbase and the radar icons will be back.

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MapperLocutus
MapperLocutus @ Replicator fleet render

No worries:)
I happen to find some time again feel free to drop by:)

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Well, you could take a look at the last line of the "Replicators!" news... :D

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Thanks for the info:)

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Maybe, but that's rather something for later.
Before we take anything from Universe into account we want to finish the ground part and the GCs.

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Mhh, weird. I don't think that you can start the editor in another language than English, can you?
When you copied the Stargate Data folder over the original one, are you sure you selected "replace all"? I'm sorry, that's all I can come up with.

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

You can assign a faction on the left side when you select an object. Note that the order of the faction is different from the vanilla game. Also, the original main faction names still apply: Rebels are Goa'uld, Empire is Wraith and Underworld Tau'ri.
If you have no faction in your selection list validate that have also copied the Text/MasterTextFile_English.dat.

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Yeah, you can do that.
You need to copy all content of the mod data folder over the game's original data folder [create a backup beforehand!]. When you open the editor you will then have all the stargate stuff available. You can find the maps in the stargate mod folder, data/art/maps.

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

This can happen on rare occasions. It's a minor bug that's also part of the vanilla game.

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MapperLocutus
MapperLocutus @ Multiplayer is back! StargateEaW is now also on Steam Workshop!

Yeah, you can also find the old mod for EaW-only in the workshop.
Simply search for "Stargate" in the workshop search or follow this link: Steamcommunity.com

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Well, it does now!
So go check out Stargate Pegasus Chronicles in the Steam Workshop! :D

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

If you move it together with a fleet the ZPM will automatically attach to the strongest ship when a space combat occurs, improving this ship's offensive and defensive capabilities:)

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Not sure what you mean by Steam update but you can find a changelog for the mod when you open the launcher -> settings -> changelog.

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

It is possible that the name of the launcher from the updated.exe is slightly different to the name of the launcher you currently use. Check the folder you have the launcher in for another SGTP launcher file with a similar name and continue to use that one.

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

If you want to play the Pegasus Prelude campaign make sure to change the user mode to "openBeta" in the launcher's settings.

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

Not a bad idea actually.
We'll see:)

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

You probably want to install the open beta then (download the launcher/installer, open the settings and change the user mode to OpenBeta) to play as Ancients or Wraith in the Pega-sus Prelude GC;)

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MapperLocutus
MapperLocutus @ Stargate - Empire at War: Pegasus Chronicles

In the launcher's settings change user mode to "open beta".
1.4.1 [user] is the last stable version (skirmish only)
1.9.3 [open beta] contains the Pegasus Prelude GC (beta state)

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