Out of ideas :(
If you are lasy as me - yes, I suppose nothing would happen.
I was too lazy to find the leak. For you - it's nearly the first arc.
Why you haven't typed cubemaps and haven't reloaded textures!?
You should post it in news. Not in screenshots because it's still WIP.
Also with Fraps and Printscreen
More nodraw and texture application required here!
If you think I'm disappeared from MODDB - you're wrong.
1. Lights without lightsources (observation hallways or small lights)
2. I don't like putting official Valve content (button, door) into MODs, but however...
Really like it. But I fell, that there's something wrong...
Too big window!! Use 128x64/128/196 sized window to observation area.
Fix the leak please. And align textures.
There's nothing to do. Just use Audacity (freeware).
3D Studio Max with SMD Importer/Exporter
Please note - this is an old version of testchamber 01
Because there's no offical P2 MOD support.
At the final chamber (Room 3 (Companion Cube Chamber)) you can trap yourself while putting the cube into the second room, but both portals in the first one.
Man1337
Man-Elite joined
Ready to work!