I am a meat popsicle.

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Report RSS W.I.P high poly E-11 blaster
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krzychuzokecia
krzychuzokecia - - 27 comments

Now, just admit that You're making fun of us and this is just a photo of a blaster replica that You toy with, when not modding CWA! :)

Looks great!

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Macser Author
Macser - - 312 comments

Hey Krzy. Thanks for the compliment. :)

It's a sub-surfed model weighing in at over 400,000 polys. Rendered in cycles. Blender's internal physically based renderer.

Lighting is provided by a light emitting plane and the environment texture itself.

The next exercise will be retopo and baking. I've spent a lot of time working on low poly content, so I needed to get some practice in with the more complex stuff. Like a lot of things there's skills involved. If ye don't practice them, you get rusty. :)

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krzychuzokecia
krzychuzokecia - - 27 comments

400,000? Weee! That's a lot, I don't even imagine how could I make something with such level of detail. On the other hand I'm stubborn Oxygen user and ditched Blender after 30 minutes of trying to make some simple model. :P

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Macser Author
Macser - - 312 comments

You're right. It's a fairly hefty polycount. But if you're doing something used for baking, or even production, it's not a concern. Aside from watching how the topology is contsructed, which is arguably the tricky part, I find it faster to construct this kind of mesh, than a low poly.

Mostly because you aren't all that concerned about budget.

Still. With the sub-surf modifier you are essentially working at low resolution. With the modifier sub-dividing what you create, in real time. So although the approach needs a little getting used to. It's still using well established methods. Which are applied just as easily to low poly work.

So. Quads where ever possible and flowing edge loops.

Blender is just an application. If you put in the time you can learn it. It's no harder to learn than any other app. I think the problem is that people look at it as a whole, rather than trying to get to grips with specific areas. Like modeling, or sculpting.

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Description

A high poly study of the Star Wars E-11 imperial blaster rifle.Almost complete. Not 100% accurate to the screen props. I'll likely retopologise and bake down the details.