Proof of concept. Usually pushing the speed of a man class unit in OFP/CWA will kill them. And this happens regardless of armour level. You can give a unit virtually limitless armour, and still it will die if moving too fast.Even a script can find it hard to counteract the effect.
It's long been a reason you never see anything larger than a man. So it called a halt to many a sci-fi project.
This seems to be a relationship between the playback speed, the duty entry and the animation itself. I've found that by leaving the playback speed alone,or reducing it slightly can make a big difference,combined with a low or non-existent duty value. Then it's a matter of tweaking the actual animation to get the desired effect.
I don't pretend to understand the mathematics behind it. But the video shows it's possible.
As you can see, the custom unit not only catches up to the default. But overtakes and then leaves them behind.
now that's a FAST SM.. and he is NOT Puffing and Wheezing for AIR ,....
SO BAD @$$