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Comment History
maciek83
maciek83 - - 9 comments @ Fallout: The Sum / Nous Aurons

Some issues after couple hours of gametime:
In Police and american army encounters all robots are laying on the ground not reacting.
In one special enco my hummer was blocked from leaving, this was the encounter with hostility alarm and two snakes immediately attacking.
One of the location that supposedly had a cars inside ( the map from tente mission) is not loading. This is the map closest to Outremonde.

Is it okay that i post bugs here?

Another thing, what happend with 'versus' encounters ? did you remove them? that would be a shame. I did not found even one npc vs npc fight.

Overall i enjoy the mod very much. thanks ,looking forward to future releases.

Good karma+2 votes
maciek83
maciek83 - - 9 comments @ Fallout: The Sum / Nous Aurons

will 1.5.3 break 1.5.2 saves?

Good karma+1 vote
maciek83
maciek83 - - 9 comments @ Fallout: The Sum / Nous Aurons

If you have already fixed sniper perk than forget what i wrote:)

Good karma+1 vote
maciek83
maciek83 - - 9 comments @ Fallout: The Sum / Nous Aurons

Hi, maybe you will consider fixing sniper perk in your mod?
Normally you had to edit bos.exe file and change hex 4A6C4C4C to value 6C.

Another thing: when i played 1.5, some special encounters were just a black screen.

No other bugs to report. Thanks for the new version.

Good karma+1 vote
maciek83
maciek83 - - 9 comments @ Fallout: The Sum / Nous Aurons

I mean when you get encounter with another car already inside, not the one you are driving.

Good karma+1 vote
maciek83
maciek83 - - 9 comments @ Fallout: The Sum / Nous Aurons

Hi. I would like to report one issue: When you get a random encounter with a car, and you leave a car behind (and that is what you do since you already have a car) a green circle appears on the map indicating that there is a car. After enough time travelling the map is littered with car dots, and that is not good. I think you should consider removing cars from random encounters and instead put them into special encounters.

Good karma+1 vote
maciek83
maciek83 - - 9 comments @ Fallout: The Sum / Nous Aurons

Great! Thank you for your work:)

Good karma+1 vote
maciek83
maciek83 - - 9 comments @ Fallout: The Sum / Nous Aurons

Thanks for the fast answer!

As it comes to traders, what i mean is to have some steady supply of resources and ammunition, thats why i like your idea of nomadic traders. If they spawn in random encounters with the same inventory all the time then you could always buy some more ammo for your favourite gun, without fear that in prolonged games you will buy out all the ammunition of one type from all the traders in the world:)

Good karma+1 vote