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lucassantiagososa
lucassantiagososa - - 5 comments @ Ali's Brutal Doom

Whoa, I remember now which could be the problem, and it's by one simple word: inheritance.

Some Actors maybe has states that aren't mapped and heirs the states from a some father actor which spawns the doomguy corpse. That was my case.

I had so much actors that progressively them had inherited the states form their father actors. I solved that thing simplifying the corpses and, eventually, deleting that father actors. I didn't realize of that the first time, but looking back it's pretty clear. I have confused the engine because of my clumsiness using the inheritance.

So I recommend you to check the father actors of your monsters, maybe there's something wrong that you couldn't saw before. I'll try to do my part backtracking that error by myself (I'll try to do it when I have time, so could take me a while). If I find something I will make you know.

Good karma+2 votes
lucassantiagososa
lucassantiagososa - - 5 comments @ Ali's Brutal Doom

Well, that's kinda true, but your mod it's more glitchy rather than unstable, and BDv21 it is unstable and the dificulty its extremely unbalanced.

Your monsters and guns are equally strong, and in the main BD there's some few moments when you are absolutely OP (such like when the monsters are open for a free headshot or the moments when you use the flamethrower on slim corridors) or some other moments you are surrounded by monsters to death (that ******* demons' trap on D2 MAP08).

BDv21 it's unbalanced because its difficulty it's unstable, it's constantly changing from the unfair to forgiving, even with that "Brutalized map enhancement" (that it's not a great enhancement, the most of the changes are only aesthetic, not in monster placement or other things, that sistem could balance those huge flaws).

Your mod it doesn't have that flaws, or I just doesn't feel them so cheeky like on main BD. I feel that some changes were unnecessary on that mod, starting up from BDv18, when the things started being broken.

Anyway, it's just my opinion. I think that I expatiated myself enough. Thanks for answering my comment!

Good karma+1 vote
lucassantiagososa
lucassantiagososa - - 5 comments @ Ali's Brutal Doom

Maybe the actors are overlying each other or there's something in the flags or in the TIDs that are messing the things up.

I had a similar problem with a private mod that I was working on (which was scrapped). In my case the problem were in the TIDs because I made so much corpse actors with almost identical scripts which, by some whatever reason that I can't remember now, made the engine get confused.

I remember fixing the problems simplifying the corpses and making less actors, that's by beign less aggresive with the engine resourses and to make the mod more functional in "medieval" computers.

Maybe your problem it's other, but try simplifying the corpse actors and the actor's states. Just try to not be like me and confuse the engine.

Good karma+2 votes
lucassantiagososa
lucassantiagososa - - 5 comments @ Ali's Brutal Doom

Did you know why your mod works better than BDv21? Because you know how to balance the whole thing up.

Brutal Doom it's beign heavily unbalanced since v20b, Mark it's messing the things up with so much unnecessary content, and the headshot mechanic it's pretty broken (but that thing beign already broken since v19).

Your mod and the Johnny's BD are my favourites! You really know how to solve the flaws that it have the main Brutal Doom mod.

Good karma+2 votes
lucassantiagososa
lucassantiagososa - - 5 comments @ lucassantiagososa

I'm a "beginer" Doom modder (I said "beginner" with inverted commas because I have been modding by a long time , it's just that my projects were private until now).

Maybe you're going to know me more when I start to make my definitive Zandronum mod/TC: "Hyper Doom", but it remains years untill that thing could became a reality.

I'm just going to post some mod addons by now, I just don't have enough time ritght now to work fulltime with more than that.

I just need more modding training until my ideas can come true, but one thing is sure... I'm not going to dissapioint you!

Good karma+1 vote