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Comment History
lstanley93
lstanley93 - - 6 comments @ Warcraft III Mod: Nirvana

I keep trying to launch it, but it keeps saying CD key not found. I downloaded the game from Blizzard's official site, and I can run the game without the mod, but I try to run the mod's exe file and it says CD key not found.

Good karma+2 votes
lstanley93
lstanley93 - - 6 comments @ WCP75

Hi, having problems on the WCP mod with the portable MG42, sustained fire with it causes it to "drift" downwards on the screen, which means I have to constantly drift my mouse up in order to stay on target, is there a quick fix I could implement for this by modding the weapon values?

Good karma+1 vote
lstanley93
lstanley93 - - 6 comments @ Ultimate Apocalypse Mod (DOW SS)

Guardsman squad cap size fluctuates from 10 at tier 0, to 18 at tier 1, then lowering back down to 14 at tier 2 and up. I don't see why the squad cap should go down, is this a bug? I think it is.

Good karma+1 vote
lstanley93
lstanley93 - - 6 comments @ Ultimate Apocalypse Mod (DOW SS)

A few balancing issues.
Waaay too easy for nids to overpower you early game, so any game against nids AI is impossible to win.

Necrons are extremely underpowered early game, and take so long to build up that any game against Necron AI isn't any challenge or fun at all.

DON'T CHANGE ANYTHING ABOUT INQUISITION DAEMONHUNTERS, they're one of the most well balanced factions in the game.

Chaos Daemons could be nerfed just a tiny bit, but not too much. I mean a really tiny bit of nerf.

Tau seem to be able to blitz you with vehicles and infiltrators early on making them difficult to fight, so maybe nerf their early game just a little bit so I'm not scrambling for anti tank weapons super early.

Space Marine Scouts seem underpowered compared to the Chaos Renegades and Cultists, and (for me at least) very quickly lose any use whatsoever, as it stands now I think they're good for capturing strategic points early and frankly not much else once the battle shifts to phase 2.

As it stands now, the only effective strategy I've found for Orks is to use Ard Boyz equipped with ranged weapons, because frankly none of their other early game units last long enough in a fight, also it is Waaay too expensive to advance up the tech tree as Orks I feel as if I'm pouring 80% of my requisition into upgrading Waagh! banners, and 90% of my power into unlocking vehicles meanwhile my enemies can churn out units, and the only orks melee units that are worth getting are all high tier, and high cost nothing they have early game is any good in a fight because they die so quickly. Granted the grots with gun carts are fine and all, but I can't build enough orks and maintain a steady advance up the tech tree to maintain an effective fighting force, the only strategies that seem to work seem like un-orky strategies like turtling up, or becoming ranged combat specialists. I just think that a lot of that would all go away if it wasn't so expensive to buy new unit types and upgrade Waaagh banners.

Good karma+3 votes
lstanley93
lstanley93 - - 6 comments @ Ultimate Apocalypse Mod (DOW SS)

It's in the correct file, don't know why it's freaking out, and no I wasn't trying to put winter assault files in, it just spat out this warning in the Soulstorm directory when I tried to activate it in Soulstorm.

Good karma+1 vote
lstanley93
lstanley93 - - 6 comments @ Ultimate Apocalypse Mod (DOW SS)

18:05:38.47 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
18:05:38.47 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
18:05:38.47 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\Low'.
18:05:38.47 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
18:05:38.47 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
18:05:38.47 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
18:05:38.47 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\Low'.
18:05:39.95 SetOwnVersionAndDataChecksums modName:winter assault modDllFile:WXPMod.dll modVersion:1.0 appBinaryCRC:2619098350 dataCRC:206085050 modDllCRC:992442367
18:05:47.84 GAME -- Ending FE
18:05:47.84 GAME -- Shutdown quit
18:05:47.84 MOD -- Shutting down Mod 'dxp2'...
18:05:49.38 SPOOGE -- 4079.00MB available texture memory
18:05:49.38 SPOOGE -- 4081.00MB available texture memory
18:05:49.40
Application closed without errors

Good karma+1 vote