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Comment History
LowDragon
LowDragon - - 10 comments @ MidnightSim (Midn8tSim)

just added a inGame flash teaser to www.devmex.com..

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LowDragon
LowDragon - - 10 comments @ MidnightSim (Midn8tSim)

Thx guys - i found it days ago and since the DM mode was final i uploaded it to my website.

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LowDragon
LowDragon - - 10 comments @ MidnightSim (Midn8tSim)

just in case -
my homepage will be down for quit some time and i finaly can take a few days off (while the site is down:) to make my game source readable.

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LowDragon
LowDragon - - 10 comments @ MidnightSim (Midn8tSim)

The midnightSim is dead and the patch to beta3 posssible the last update for this mod.

In fact i cant learn anything new with the Quake3Arena engine - but i know there are a bunch of great people still working on extensions and mods for the engine - so the last file i release will be the src (after a cleanup:).

Everything works now and is in place - so, its time to go on.

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LowDragon
LowDragon - - 10 comments @ MidnightSim (Midn8tSim)

It will take a little longer to make the test release a final.
I found two "bugs" in my bot code (bläää :)and ill give the mapobjects better textures to fit the new/old detailshaders for the maptextures.

As you may noticed - there is a bunch of code you cant use atm.
no models :
- gibbing surface prototype code (glass - in this case).
- md3 animation for mapobjects (based upon the code from T.D.C.)
- cg_oldflamethrower 0
no sounds :
- floor step/walk sounds (wood/grass/glass)
- weapon surface sounds (wood/grass/glass - for grapple/mg/shotgun)

Iam really sorry about this - i would promise to realease the final beta soon but there is too much to do in the next two months - so, i dont know but i just have to let my artskills grow :D.

feel free to post c&c,
JT

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LowDragon
LowDragon - - 10 comments @ WoP and the PR

Congratz you germs :p - looks awesome.

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LowDragon
LowDragon - - 10 comments @ MidnightSim (Midn8tSim)

Please take a look onto my homepage for a patch/preview of the beta3 for the mod.

In the zip youll find a pak4 and pak5 - these are testversions but all the code you need to patch the mod to beta3. Testversions because i need a bunch more time to tweak the gameplay with armorprotection for the hitzones.

Use the overwrite option if you extract into the Midn8tSim folder - to remove the testbuild just delete *_pak4 and *_pak5.

Happy hollydays all :),
JT (aka LowDragon)

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LowDragon
LowDragon - - 10 comments @ MidnightSim (Midn8tSim)

read the prebeta3_readme.txt in the zip for more needed info :

<SpectatorCamera>
I added most of the stuff from zCam. Use the button_grapple (button_32) for tracking mode and the button_holdable (or use) for switching the cameraMode (Flicmode or Swingmode).

If you want to follow a player (normal specMode) use the console with \follow (name).
To go back to cameraMode type \follow (nothing).

<Command/Botmenu>
The default key for reaching the botmenu is F3, don`t know which bind command do you need but dont use the default menu (by pressing ESC) - take a look into the Team/botcommands doc.

<gameplay>
I did not changed the gamemodes but added a hitzonedetection (w/o taking the armor into acount, yet) and a realistic weapon feeling (if it jiggles too much try crouching:).
Both are pretty fun but both are not tweaked - itll need a lot more playtesting before i find the final settings. I also removed the mouseunfriendly single_action button for the phosphorgun. That was a pretty bad idee :D.

bugfixes and more ...

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LowDragon
LowDragon - - 10 comments @ Nexuiz Classic

Just wanna say hi :) - saw the videos and they are very impressive. Looking forward too play that gorgeous thing :D.

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LowDragon
LowDragon - - 10 comments @ MidnightSim (Midn8tSim)

Hi,
just want to add a few things about midnightSim beta2 (can be found on my homepage with readme etc.).

You`ll need the full version of id`s QuakeIIIArena PR.1.32 to play the mod.

The beta 2 is a public test build - the new weapons, GFX and SFX is
allready there but the beta 2 is not "bugfree".

1. Unable to select a capturelimit for ctf gametypes in the menu.
2. Singleplayer code is by far not done. SP and CTF (not instagib) won`t work right with bots (NPC`s / monstercode).

More little glitches in the readme (comes also with the zip).

Download Yes/No ?

I try to keep the files pretty small (downloadsize), so the beta3 will just be an update (ca. 3MB) + the maps with ca. 20 MB.

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