I've been playing mordor quite a lot in this mod and I love it.
Some things need to be balanced tho. Here is my opinion:
Regarding spellbook:
1) Cracks of Doom should slightly slow units caught
2) Call the Horde is wayyy too overpowered
3) Dungeons of Dol Guldur: Castellans should deal more damage to heroes/single units OR more splash damage to weaker units, right now he does none successfuly. Spawns of Ungoliant should heavy trample.
Now mordor units, buildings and researches:
1) All Mollok spells should drop 1 level requirement, he takes wayy too long to reach his abilities.
2) Terror of Cirith upgrade should cost more than 500 (maybe 750? 800?)
3) Drummer Trolls should be more expensive (more 50 gold? 75?)
4) Easterling encampment is an extremelly squishy building (1800 hp, compared to orc barracks which is 3000 hp). A buff on It's hp would be welcome.
5) Easterling Kataphranks seem weak all around. A slight buff on offense stats (not HP), with an additional increase on their cost, would be nice.
some bugs I've found:
1) Uniting Orc Archers with Black Uruk makes the banner carrier become independant and buggy
2) Can't unite Morgul Orcs with other Units
3) Gothmog's Master of Siege spell active sometimes bugs out, and instead of hitting the target location it hits gothmog himself
4) Shelobs' poisoned stinger doesn't work on some units effectively.
Thank you for this amazing mod!!
LOTRKingluis
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