So wait how do you run the mod if you're not supposed to use the likes of Zdoom etc.?
So wait how do you run the mod if you're not supposed to use the likes of Zdoom etc.?
Been checking your mod out and I think it's way fun! Everything that's been added makes DN3D have great replay value all the sudden. And I can see you've worked on this a lot.
Why is the feedback/bug forum closed?
In case you're interested I could give you some suggestions for improvements.
1 I think there should be auto-pausing at level start in case there's an autosave coming, cause otherwise any monsters in the vicinity get a free shot on you while you're unable to control Duke.
2 Weps 4 and (devastator) are way similar and the 4 gun feels just like a more powerful version of the latter. Maybe too powerful? Wep 5 has almost zero splash effect, which I'm guessing is intentional. If it were possible to give it some kind of splash damage it would feel more realistic.
3 The introduction/tutorial notes didn't trigger right, or maybe I just missed how to use them. The first one popped up halfway through the first map and that's the last one I ever saw.
4 Buy/sell menu is a little clumsy maybe. Would it be possible to implement a "sell all of" function, cause probably you want to sell all the jewellery at once.
Like I said I found the mod too much fun to even list everything that it has in its favour. The new stuff demands a whole new keyboard configuration as well!
LotBlind
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