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Comment History
B_Calhoun
B_Calhoun - - 12 comments @ Repackable Medpacks v1.1.0

Yes! That'll be great for de-cluttering my inventory!

Good karma+1 vote
B_Calhoun
B_Calhoun - - 12 comments @ Mutant Parts Quality Gradation [Update 1] [For Anomaly 1.5.2]

Have you figured out why this happens yet? I tried setting very good and good quality to low chance but all i get is good/very good :(

Good karma+1 vote
B_Calhoun
B_Calhoun - - 12 comments @ [1.5.2] Artefacts Variationizer 1.5.2 (UPDATE 3)

I'm also using it with GAMMA but I'm not entirely sure if it's 100% working, I get artefacts that are labeled as different rarities yet I'll get 2 epics that have the exact same stats? What did you do to get it fully working? I already disabled the artefact melter add-on in GAMMA.

EDIT: Forgot to clarify that I meant standard artefacts not Perk Based, I have 3 Common itchers with the exact same stats. are they supposed to have different stats within the same tier?

Good karma+1 vote
B_Calhoun
B_Calhoun - - 12 comments @ World Spawns Rework [BETA V1.2]

You make a good point to be fair! The chances are pretty slim so I'm sure i can get used to the way it is now!
Thank you!

Good karma+1 vote
B_Calhoun
B_Calhoun - - 12 comments @ World Spawns Rework [BETA V1.2]

Hello Barry, great mod! Just one question though, I personally prefer my toolkits to be extremely rare. Is there a way I can change the sliders so I can set some things to 0 instead of 1?

Cheers!

Good karma+1 vote
B_Calhoun
B_Calhoun - - 12 comments @ Ammo Crate v1.2.0

Hello! Excellent and useful mod, is it possible to make a crate for mutant parts, Weapon/armour parts? If so that would make my inventory so much better!

Good karma+1 vote
B_Calhoun
B_Calhoun - - 12 comments @ Skills Expansion 2.1

Yeah it always removes the bracketed amount, I just had a lootbox that was 15% (25%) and it still took the full 25% and consumed my lockpicks too.

Good karma+1 vote
B_Calhoun
B_Calhoun - - 12 comments @ Skills Expansion 2.1

I added the latest version from GitHub to Gamma manually and it worked so far, just not entirely sure if it's 100% working.

Good karma+1 vote
B_Calhoun
B_Calhoun - - 12 comments @ Skills Expansion 2.1

Hello Utjan!
Great mod you have here, really enjoying it! I have a question regarding the lootbox trait that reduces locks by 10% and the Lockpicking skill itself. I am currently rank 7 Lockpicking and using the locksmith trait, yet i still cannot open certain boxes. A lootbox will say 20% in green with (25%) in brackets next to it, yet i still require 5 lockpicks to reach the 25% requirement.

I apologise if i have missed something here but i'm honestly stuck!

Almost forgot to mention that i'm playing this on G.A.M.M.A on 1.5.2

Good karma+1 vote
B_Calhoun
B_Calhoun - - 12 comments @ Artefact renovation

I know this is a long shot and a BIG ask, but is there any chance a compatability patch can be made for STALKER Desolation? I have no idea if this would be easy or not but just wanted to ask!

Mod - Moddb.com

Good karma+1 vote
B_Calhoun
B_Calhoun - - 12 comments @ Raven800's Compass Overlay v2.0.2

This is AWESOME! I know this might sound stupid, but is there a chance you could add the option for body markers? like little grey dots that point you to the direction of bodies?

Good karma+2 votes
B_Calhoun
B_Calhoun - - 12 comments @ Anomaly Lootboxes

I would like to know where this door is too!

Good karma+1 vote