Are you loading this after Brutal doom?
Are you loading this after Brutal doom?
I think it has something to do with BD itself I haven't touch any of the map extras
Sorry for the late reply. It replaces some marines from follower to free roaming. I added this because when playing some custom levels they would place down a lot of vanilla marines giving you like 10 or 15 marines following you through out the level which could break the game or be annoying. Only use it when the level you are playing on has that issue
I think he's talking about the cockpit not being like the F15 MTD. The plane does have a cockpit but the regular F15J style.
copy and paste the custom folder from CM2013 in hl2 and episodic
Also had that same issue but you also need to restart your save when you do so
I was gonna do that but after a while I came to the point that if someone really doesn't like the added voices they could go into slade and delete the soundinfo file inside the PK3. And also adjust little details inside the mod.
You don't have to run a check on keycards they should work even if they are in different colors it isn't a weapon so it shouldn't break anything
Well the problem isn't errors its replacement but if you just want the random variants you're good but if you want the replacements then 2.2 or 2.4 is the way to go. But I'll do a test on 3.2.0 first
Last time I tested on gzdoom v3 a lot of **** didn't get replaced like your followers and captured marines but you could spawn in the random variants just fine. I'm not sure how they updated how gzdoom handles with similar actors but different code.
Honestly when I was making this I knew very little about doom modding. Back when I added all the sounds I was like well this works but never knew the sounds where uncompressed. I sadly don't have a sound editing program and I'm working on a new project for a different game that also deals with sounds but the process takes a lot longer than just copy and paste so if you could send me the compressed sounds so I could trim the size a bit down I would be very thankful.
Game crashes everytime when selecting the medkit
Is it online? Because revive BF2 shut down a while ago
17 + 1 = 18
18 / 6 = 3
Half life 3 confirmed
Lel don't the new update recolored the marines based on the weapon type. If you went on my youtube channel I'm doing a lot more than just color mods lmao. I did this before I actually knew how to code. But anyway I added reloads, free roaming marines like other sub marine mods before, Added classes and making evil marines play more fair, 524 about to be 600 voices for marines, and etc.
Welp thats sad can I also get the link this looks really great
oh yea I forgot I'm also back to working on it for now and made a few updates on the marines. So far I made 4 classes for the evil marines so now you don't have to deal with their plasma spam ********, also added free roaming marines for people who like to place marines a help for people who like to spawn many but don't want them all on the next level, finally I added a chance for dead marines to spawn wounded or more marines. Doing extra more soon so watch out for a beta or something else. Youtube.com note: this was mostly tested on the regular version of brutal doom and is mostly recommended use 20B I'll make a version for PB with it's new updates and weapons
I really want to find this song so much memories
found it. It's called Truth Or consequence
Yes it does but sometime in the future I will edit some of the marines for PB and add in a few extras and maybe change some of the ai too
Thank you ;)
I mean when you keep a few marines alive they will spawn in the next level but whe they die they don't come back. But for some reason they still come back even when they die.
Not at all and thank you :) but I'm right now trying to fix a bug were marines are still able to respawn on the level even if they died on the other level.
Edit. This only happens when you spawn them in console when you just set them free the glitch doesn't happen idk why it happens in just happens :l
You can you just need slade to get into the code to change the color. I'm gonna update it soon and make a marine pack so you can look over my code to change the marines into your liking.
Thank you for reporting that after a while of playing this wad and hellonearth I notice that too but on some levels they don't even respawn at all. But I'm guessing it has to do when the remove and spawn script I copied and pasted from the original making sure that everything will play the same. But I'm going to remove those scripts and see if that will fix the bug
Are sure its just the hellknight shooting him? I just tested just now I didn't see any problems.
^LoneFOx^
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