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RSS Reviews  (0 - 10 of 22)
1

SCP CONTAINMENT BREACH SIMULATOR

Mod review

The gun is literally just the ticket item retextured

1

SCP: What The Breach!

Mod review

these mods really need to die out

tehe

7

Playable SCP-173 Mod

Mod review

not much to do, but a very cool concept

awesome

EDIT: With 0.0.3, my feelings about this mod are even worse. The chapter select is useless if you can't even load chapters you haven't reached (not only that, but it barely works either), the points system is a load of ********, the mod still is unbeatable, and disabling the console is the dumbest ******* idea I've ever seen in a mod. What made you think that was a good decision? At all? Now if I encounter a minor bug, the chances of me getting soft-locked by it are much higher since I can't do **** about it. Stupid update that did more harm than good. I'm getting tired of this mod's unplayability. Make it so that you can load any chapter AT THE START because of the consistent problem of unbeatable chapters, and re-enable the console. Also, actually play test your features. I can tell you don't.

I was excited about this mod, but it's angered me more than anything else. Now, keep something in mind. It's in the very early stages of development so this review won't be entirely valid. However, I am only reviewing what is there, this review will change once more updates come out.

The main problem is the bugs. Not just the typical crashes, but things that very clearly should have been fixed if there were any bug testers on the team. Version 0.2 (before the patch) missing buttons in the elevators, and weapons being unusable at a particular stage of the game should have been noticed, but they weren't. What did the bug testers even test? If the game starts? Because at least that works (sometimes).

The other modes work mostly fine. Multiplayer is a bit buggy, but it works. It's just the story mode. There really is a lot that needs to be looked into, because it is physically unplayable as of now.

Also, a few other notes. There is a lot of strange content in this mod. Dark containment zone? A bar? The literal HEV suit? Take it from me, I've had some strange stuff in my mods before (which I entirely regret), but these things are just odd. What would the dark containment zone even contain? Why would that even be a construction in the facility? Why is SCP-076's chamber mostly unprotected? And why can I just walk over the air in several areas? Just put invisible walls if you can't get the player to fall.

This mod does have a lot of good. There is a lot of potential, and I can see where it's going. But I will save that for the future, once I can actually play through the entire thing. But even then, I'm not sure if I'm going to. The game is long it seems, and I really don't want to replay everything because of that unusable weapon problem.

This mod will eventually be good, I can tell. But for now, it isn't anything more than a showcase of what's to come.

8

SCP Janitorial Work

Early access mod review

mod

7

SCP - Containment Breach Redux(DISCONTINUED)

Early access mod review

cool concepts but unfortunately not fleshed out, excited for future projects though

7

SCP WTF Messup Breach Remastered

Mod review

classic

10

WHY: Containment Breach

Mod review

sound overha