Major changes and additions to colony management. Work on procedural AI and resources too.
"As of now the core system is complete for generation and saving/loading of clusters of stars, sectors and what is inside them along with colonies, fleets and so on. There are also procedural factions based off some of the pre-made ones like the many pirate factions based off the Solarians."
Star Zeal 4x website with dev log: Starzeal4x.com
New cartoony shaders and effects WIP. Also a lot work on AI.
More info on the website here: Starzeal4x.com
Oh and the species you see in the gif are Humans, Solarian humans. They are also known as Sol Exiles.
Also note the other leaders you can hire or recruit function the same way as the main leader. They can have items, special abilities the whole deal :P.
NB: Use view original for proper resolution of gif.
Work in progress of leader creation, abilities, traits and the character generation system.
Leaders are based on classes that are not global effects on the empire/faction. Even the players character viewed in this gif can only effect one aspect depending on class. So pick wisely for your play style.
You can be a scientist leader who's traits will affect science only... or a commander which will affect a single fleet(this can be much more powerful than you think). Leaders will have 1 special ability and able to use an item(you can pick one at the start or get one during gameplay for each leader).
Up next on the to do list is one of the final core features, the AI. :P
Carcharon are another warrior species of large bipedal reptiles. They are extremely dangerous and unpredictable, though their moral alignment is unknown. Best not to take any chances with them.
There are some who say that this species is quite lazy, and prefer to lie around all day doing nothing unless provoked.
Busy working on the core game code mostly, once all the really hard stuff is done I will do another Indiegogo crowdfunding campaign to get more hands on this.
Thank you. I'm very glad someone is taking such a keen interest. Keeps me inspired.
NB! click original file on the gif to see better resolution.
Progress on ship design and more importantly the tech/research tree(there is no tree but a different method, where you less directly control the path/direction of research). IE its a type of procedural research.
Those components you see are partially procedural. They are generated at player creation and during game.
A lot of heavy duty coding work has been completed, colonizing, trade lanes etc.
Highly paranoid and xenophobic especially against psychic types.
Some harsh planet surface and planet details WIP. Also thats not snow on the mountains, its sulfur :P.
Also a lot of coding was done on colony systems and ship design... hence the long update time.
YO! Yup long time no see. Welcome back :P.
NB, this is very old and dead indiegogo campaign. A new attempt is incoming.
WIP of the all important warp.
Some progress on leader creation and character functionality, essentially the first real update including work on the rpg aspect.
The main leader is meant to be the player character basically. You can die :P, but can be replaced by successor.
Also you can choose the starting class, which is very important, either a governor, scientist or fleet commander. Fleet commander is the most dangerous though, since you will be sending your leader out to battle to really benefit from it. Just a warning :P.
Raw work in progress video 1. Some notable things are that resources are counted by mega tonnes on each planet, some can actually run out if you keep mining it. However you can trade and keep mining new planets in procedural galaxy.
AI are now getting some heavy coding done on them. This includes randomly spawning raiders, events etc.
Finally an update, much more work on core game elements, specifically colonies, planets, economy and star clusters. Also other updates will come more frequently now since some essentials are now done.
Some more WIP of solar systems. New Orbit and UI additions, and also moons that you can colonize. There can be multiple moons per planet.
Work has mainly been on colony systems, saving and loading and planet surface stuff.
Even though the first attempt at crowdfunding failed, I have not given up, some big progress is coming.