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Comment History
linardzoris
linardzoris - - 8 comments @ CoC rc7 unofficial new engine (Temporarily not supported)

VERIFY_FAILED: C:\Users\16359\Desktop\Project740\src\xrGame\string_table.cpp[128] pData->m_StringTable.find(string_name) == pData->m_StringTable.end() duplicate string table id st_bolt
[01:10:11.099] VERIFY_FAILED: C:\Users\16359\Desktop\Project740\src\xrGame\string_table.cpp[128] pData->m_StringTable.find(string_name) == pData->m_StringTable.end() duplicate string table id st_item_use_water_flask

[01:11:57.745] VERIFY_FAILED: C:\Users\16359\Desktop\Project740\src\Layers\xrRender\FTreeVisual.cpp[183] c_grass
[01:11:57.745] VERIFY_FAILED: C:\Users\16359\Desktop\Project740\src\Layers\xrRender\FTreeVisual.cpp[183] c_grass
[01:11:57.745] VERIFY_FAILED: C:\Users\16359\Desktop\Project740\src\Layers\xrRender\FTreeVisual.cpp[183] c_grass
[01:11:57.745] VERIFY_FAILED: C:\Users\16359\Desktop\Project740\src\Layers\xrRender\FTreeVisual.cpp[183] c_grass
[01:11:57.745] VERIFY_FAILED: C:\Users\16359\Desktop\Project740\src\Layers\xrRender\FTreeVisual.cpp[183] c_grass

problems in my build are as such

Good karma+1 vote
linardzoris
linardzoris - - 8 comments @ CoC rc7 unofficial new engine (Temporarily not supported)

About Problem 2, I found the hud_adjust_mode entrance and thus no problem at all.
About Problem 1, however, I tried to build your engine in Aug08 commits, I fixed the problem that Chinese is not corretly displayed, but the performance was cut in half, your build runs in 120fps but mine only 60fps, the reason might be the console keeps flushing me with !VERIFY_FAILED errors, do you have any idea how this is happening? Appreciate your time!

Good karma+1 vote
linardzoris
linardzoris - - 8 comments @ CoC rc7 unofficial new engine (Temporarily not supported)

Problem 1. Localization issues
There's a problem occuring only on COC-1.5 series engines, languages encoded other than ASCII codes are not supported, English and Russian is correctly displayed, but others like Chinese and Japanese aren't. In COC-1.4 engines and original GSC X-Rays, other languages like Chinese and Japanese are correctly displayed provided with neccessary UI files. I have been suspecting there's a change to something relating to how Fonts are encoded in the engine, wonder if you would be so kind to look into it.

Problem 2. Console command
In xr_sanya's older versions, the engine can run the command hand_offsets_pos, when you type in the params, your weapon and hand moves, it's quite useful for debuging weapon holding and aiming position, please look into it and find out why it's not working now.(btw, I don't know if there's a HUD Adjust Menu, if there is, ignore this problem.)

I like your work very much, please keep it going and make us a better world, cheers!

Good karma+1 vote
linardzoris
linardzoris - - 8 comments @ Mercenary_Scientist

Hi, I'd like to ask for a constant contact method, like E-Mails or so, I want to provide some useful information about the character set problem we discussed earlier in the CoC1.5 thread. I'm an experienced modder and I know what I'm doing, so I want to help improve the engine.

Good karma+2 votes
linardzoris
linardzoris - - 8 comments @ CoC 1.5 R7+Unofficial Patch All-In-One Repack Reupload

Yes, exactly what I meant. The encoding system is properly working in COC1.4, I just can't figure out why the engine "rolled back". The X-Ray engine supports UTF8 coding and thus Chinese is properly displayed with mb_symbol_coords in ui_font_xx.ini, and only in COC1.5 and other mods built on it this problem exists. I truly appreciate this engine and thank you again for your reply, I'll be waiting for a solution. :)

Good karma+1 vote
linardzoris
linardzoris - - 8 comments @ CoC 1.5 R7+Unofficial Patch All-In-One Repack Reupload

I'm having troubles translating this mod into Chinese, it seems the engine encode system has changed, as I cannot use Chinese translations from 1.4.22 at all, for example, the character 选 turns into ) and 99.9% of the characters are missing. I've refered to github's engine code, seen some differences about MultiByteToWideChar, can you explain how it is possible to use UTF8 based languages to work with more than 255 characters? I'm totally confused now

Good karma+2 votes
linardzoris
linardzoris - - 8 comments @ 64bit X-RAY Oxygen 1.7f.747.748

Greetings, I am a big fan of this engine as it brings me so many features I dreamed there would be. However here are some problems I discovered, wondering if you have encountered them,too.
1. Crosshair and HUD flickering during ironsight and scope texture aiming.
2. Tracer showing no matter the vision to it is blocked. I can see the tracer across stones and trees.
3. Some items not spawning corrrctly, Joker's PDA, Zaton's Notebook are gone, and the merc's USP is also gone.
4. Inventory boxes have problems taking things out, I have to take them all out and place unwanted things back to take out things I wanted to take.
5. When aiming, the bullet comes out not from the crosshair but somehow defined by HUDFOV and hand's and weapon's rotation.
6. Maybe AI problems? NPCs are more closer to deaf and spot me much slower, and their "brain memory" also dropped. As Alzheimer's.
7. Sound playing speed sometimes accelerates, making it funny to hear. But can be solved temporarily by Save&Load;.
X. Some other problems to be found.
Again. I really appreciate this engine, if the development wasn't shut down, it would most probably become the true Xray1.7 and be a superstar engine!

Looking forward to your reply and thanks for reviewing my comment. :)

Good karma+1 vote
linardzoris
linardzoris - - 8 comments @ seargedp

Dear SeargeDP,
I'm an independent COC modder requesting for your help, I came across your project at BitBucket(coc-1.4-xray-64),which I'm really interested and amazed at. I am trying to port some other fixes, like HQ Geometry and Viewport Clipping Fix to this engine, the problem is, I can't seem to build this project anyway.
If you would be so nice to answer my seemingly stupid questions, please give me a hand on these problems:
1. What's your building toolset?
Did you use Windows7 or 10? or 8.1? and are you using VS2015 with Update 3? how did you manage to "build with VS2013 build tools and use VS2015 to build it"?
2. The library zip by Nitrocaster is 404 Not Found, can I use libraries that's newer than the required version? Ex. Can I use newer version of libogg?
3. How is the Environment Variable set in your project? It seems to be quite different from 2019 projects I worked on.
4. If you would be so nice, can you provide me with a full instruction of the building process? I would really like to improve your fantastic work and make it a better engine for old-good 1.4.22 users.
Sincerely yours,
Linard Zoris.

Good karma+5 votes