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Comment History
lezalit54
lezalit54 - - 5 comments @ Diplomacy 4.litdum v1.7

Downloaded .7z version, earlier versions had cities with ports generating very nice revenue weekly but on this one even rich cities not making more than 5000 denars total weekly, troop wages seems to have increased and revenues nerfed and it proves a bit challenging. Also too many bandit spawns with greater numbers, almost no caravan makes it in and out of rivacheg and curaw.

Good karma+2 votes
lezalit54
lezalit54 - - 5 comments @ Diplomacy 4.litdum Reloaded!

I tried to buy some enterprise, i guess i need to have +10 or 20 relation with the lord. Same with the city too, I did a quest for rivacheg and quests disappeared. They aren't allowing me to get one with 6 relation:)

Am I getting party size ratio penalty in combat? Cuz new enemies keep spawning until they end unlike litdum 4.0, making it so hard for archers.

Good karma+1 vote
lezalit54
lezalit54 - - 5 comments @ Diplomacy 4.litdum Reloaded!

Hello, thank you so much for the reply,

The lord/king starting option was available for Viking Conquest and Reforged edition mods, these may facilitate it.

I'll try the things the way you stated, I'll see how much castles/cities pay and consider. A couple other points i noticed:

- I felt that horses are receiving too much damage since they aren't buffed
- Axe/Javelin throwers' effective range is too long to be realistic, you could give it a try.

Thanks.

Good karma+2 votes
lezalit54
lezalit54 - - 5 comments @ Diplomacy 4.litdum

When you choose hard mode enemies get stronger but own faction armies don't even assemble. It'd be nice to fix that to enjoy battles against higher class troops. Otherwise its impossible to challenge with enemies alone.

Good karma+1 vote
lezalit54
lezalit54 - - 5 comments @ Diplomacy 4.litdum Reloaded!

Hello, first of all thanks for the mod. Here is my take:

- Ransom brokers paying way less for prisoners compared to litdum 4.0

- Troops don't have much option to use blunt weapons as majority use weapons that kill the enemy so it's not possible to have good amount of prisoners after battles.

- Troops are too expensive to build and maintain, and enemies are very well built and strong. The yield of a battle is nowhere near the causalities of war so it's making battles less appealing. Enemy lords revive their army in a couple minutes but player should make lots of money to rebuild after 3-4 battles which isn't balanced and time consuming.

- Heroes are important on that occasion you say but heroes aren't all battle-oriented so player and heroes are hard to cope with enemy elite troops.

I guess the player has to get a fief on coast to cope with the others. A modest army of 100 troops get +10 k wage weekly where you need at least +200 to go face to face against an enemy lord.

I liked the troop quality and the accuracy of ranged weapons.

I found the mod too hard to deal with that way, maybe I'm just lazy. Hope you keep up with development. I'd appreciate if you also let player choose to play as one of kings. Kr.

Good karma+2 votes